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Computers in the Libraries - Makerspaces

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Andrea Paganelli

on 30 March 2017

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Transcript of Computers in the Libraries - Makerspaces

Science – Physics of sounds, through an intro to sound waves.

Technology – Use of different tools to make instruments, recorded and uploaded music to YouTube.

Engineering - Through the use of creating and designing instruments.

Art – Learned music form, theory, and composition, as well as basic art.

Math – Used during the process of constructing the instrument.

History – Learned about the futurist movement and social issues of the time period.

Sociology – The Landfill Harmonic

Environmental concerns – Again the Landfill Harmonic. Science – Physics of sounds, through an intro to sound waves.
Technology – Use of different tools to make instruments, recorded and uploaded music to YouTube.
Engineering - Through the use of creating and designing instruments
Art – Learned music form, theory, and composition, as well as basic art.
Math – Used during the process of constructing the instrument.
History – Learned about the futurist movement and social issues of the time period.
Sociology – The Landfill Harmonic
Environmental concerns – Again the Landfill Harmonic.

High-Quality Thinking
Amazing Resource
Embedding into Curriculum
Welcome…
to a community of people who have a passion for making things, and who want to share that with others by making with others by setting up a Makerspace. This playbook will help you establish a wonderful new resource in your school, neighborhood, or wider local community. It shares the knowledge and experience from the Makerspace team as well as from those who have already started Makerspaces.

View of Makerspaces as a Vehicle for
Makerspaces in Education
Makerspace Playbook
Curriculum
Makerspace
Beginnings -What we are doing and why; origins of the Maker Movement

Places - making a space more conducive to a community that makes together

Tools & Materials - inventory, budgets, and strategies

Safety - planning for safety, signage, and common rules

Roles - what teachers, students, shop managers, and mentors do in a Makerspace

Practices - pedagogical approaches experienced makers use to support emerging makers

A Year of Making - teacher Aaron Vanderwerff describes his experience making with students

Projects - guiding novice makers as they build their skill set; sources for projects

Startup - nuts and bolts of getting involved with the Makerspace network

Documenting -sharing projects … and the stories behind their making

Snapshots - four school-based Makerspaces in action

Resources - helpful lists, forms, and templates
The Paganelli's
Thursday, March 30th
Computers in Libraries
Introduction
Makerspaces

Italian Futurist Demand New Music
Example: Art of Noise MANIFESTO!!!
Erin Fisher, Library Program Manager at Grand Valley State University, “A makerspace is a place where people come together to design and build projects. Makerspaces typically provide access to materials, tools, and technologies to allow for hands-on exploration and participatory learning”

“They foster experimentation, invention, creation, exploration, and STEM learning” (IMLS, 2012).

Makerspaces allow participants the opportunity to receive hands-on learning, collaboration with mentors while using critical thinking skills in a creative environment within the library setting. Makerspaces is where creative and critical thinking merge.
In 1913, Luigi Russolo, wrote the "Art of Noise" Manifesto to embrace all sounds as music and challenged the traditional composers and musicians to consider technology as an art form. He even created the
Intoner that produced 27 different sounds (See below)

Makerspaces offer students
the opportunity to create new
instruments using different
disciplines. The music
makespace will also allow
students to collaborate and
learn together.
Anything Goes!!!
Innovative Makerspaces with STEAM
“Creativity masters a process of making or producing and criticality is a process of assessing or judging,”
(Paul and Elder, 2005).
The term “makerspace” can combine both of these thoughts and has been identified with other terms, such as “maker labs,” “hackerspace,” and “learning labs” as a vehicle for high-quality thinking.

Makerspace Concept
A makerspace should provide students with a goal to reach, such as a finished product.

During the project, the student should experience interdisciplinary studies while completing the project.

Students should collaborate with others during the project.

Define the main subject that students are learning.

Think of other subjects that pertain to the main subject.

For example, an English composition course

Can you think of other examples?

Provide a project that requires a final result based on the main subject.

Incorporate other tools to supplement the main subject theme of the curriculum

A project for the students, is to write a story, design a book using technology, and construct the book using materials provided.

Method to get Started: Makerspace Playbook
Anything Goes!!!!
Subjects Taught
https://www.makewonder.com/teachers/lessons

Questions?
Thank you for your time and consideration.

Renee' Hale
renee.hale@wku.edu

Cynthia Houston
cynthia.houston@wku.edu

Anthony Paganelli anthony.paganelli@wku.edu

Andrea Paganelli
andrea.paganelli@wku.edu
Science – Physics of sounds, through an intro to sound waves.

Technology – Use of different tools to make instruments, recorded and uploaded music to YouTube.

Engineering - Through the use of creating and designing instruments.

Art – Learned music form, theory, and composition, as well as basic art.

Math – Used during the process of constructing the instrument.

History – Learned about the futurist movement and social issues of the time period.

Sociology – The Landfill Harmonic.

Environmental concerns – Again the Landfill Harmonic.
http://spaces.makerspace.com/

Andrea Paganelli - andrea.paganell@wku.edu

Anthony Paganelli - anthony.paganelli@wku.edu

Sophia Paganelli

Alexander Paganelli
Being a maker is about problem solving and innovation.

Learning scientists from the fields of anthropology, sociology, and developmental psychology have determined that “deep learning is more likely to occur in complex social and technological environments” (Sawyer, 2009, p. 13).

Moreover, in the social setting of a classroom, research indicates a relationship between students constructing artifacts and their self-concept (Norris, 2014).
An increased focus on practices that engage students in critical thinking about authentic content requires teachers to engage in a different way of teaching, which provides a need for methods of instruction that promotes relevant content, higher-level thinking skills, and learning in the classroom.

This is evident in research, and the creation of a more universal standard (Common Core State Standards Initiative, 2014), which the makerspace concept can lend support in the educational setting.



Of course, the concept of a makerspace is an evolving, culturally-based, grass-roots idea that spawns from a do-it-yourself, technology revolution.


According to Kim (2011), creative thinking scores have been on the decline since 1990, particularly for students in grades K-3. Makerspaces have shown the promise of engaging students in engineering and science practices found in current standards [Next Generation Science Standards (NGSS)]. Students need to learn how both scientists and engineers take problems, research the problems, and create new technologies using their newly gained knowledge.

“We will focus on the most important sense of creativity in thinking, the sense of thinking as a making, as a process of creating thought--- thinking that, once developed, enables us to achieve goals, accomplish purposes, solve problems, and settle important issues we face as humans in a world in which rapid change is becoming one of the few constants” (Paul and Elder, 2005). "

Anything Goes.....
Makerspaces in Schools
Science – Physics of sounds, through an intro to sound waves.

Technology – Use of different tools to make instruments, recorded and uploaded music to YouTube.

Engineering - Through the use of creating and designing instruments.

Art – Learned music form, theory, and composition, as well as basic art.

Math – Used during the process of constructing the instrument.

History – Learned about the futurist movement and social issues of the time period.

Sociology – The Landfill Harmonic.

Environmental concerns – Again the Landfill Harmonic.
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