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The Principles of Animation Design

Lecture on the Principles of Animation for MMDE13-340 Animation at Bond University
by

Penny de Byl

on 16 May 2016

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Transcript of The Principles of Animation Design

This Lecture
MMDE13-340 Animation
Welcome
The Principles of Animation
Storyboards
Lighting
Cameras and Framing
The Principles
of Animation
Squash and Stretch
Anticipation
Staging
Straight ahead action and pose-to-pose
Follow through and overlapping action
Slow-in and slow-out
Arcs
Secondary action
Timing
Exaggeration
Solid Drawing
Appeal
Squash & Stretch
Gives an object
physical
properties.
Anticipation
Staging
Straight Ahead
& Pose to Pose
Follow Thru
& Overlap
Slow in & out
Arcs
Secondary
Action
Timing
Exaggeration
Solid Drawing
Appeal
Prepares the audience for the next action and makes it seem more realistic.
Framing and balancing the shot to give the audience the best possible view of the action and direct their attention.
"The presentation of any idea so that it is completely and unmistakably clear." - Johnson & Thomas
poor staging
good staging
straight ahead = frame by frame
pose-to-pose = key positions first
and fill in the detail later
Momentum ensures no single action occurs without influencing other movement.
The Principles of Designing Animation
Allow time for objects to accelerate and decelerate.
Most natural movement results from pivoting armatures. This inherently creates arcs in movement.
A single primary movement is always complimented by some other action.
Not only frames per second, or speed of an action but also dramatic pause.
Realistic imitation in animations can look static and dull. Exaggeration helps to communicate actions and emotions clearer.
Coyote does the
12 Principles of Animation!
Coyotus Interruptus
A momentary suspension of the law of gravity, usually accompanied by the sudden realisation of impending gravitational acceleration.
Give your character charisma.
Give your characters volume and weight.
Storyboards
Comic like strips for organising narrative structure to pre-visualise theatre, film or animation.
Animatics
Mockups for
how an animated the scene will look and feel with
timing and motion.
Photomatics
Mockups with photographs for
how the scene will look and feel with
timing and motion.
Must contain ENOUGH information for someone else to take and recreate your vision.
Lighting
Three Point
Lighting
Key Light
Back Light
Fill Light
make scene visible
mood, emotion, atmosphere & asthetics
film exposure
Four Point
Lighting
Illuminate the Background and eliminate hard shadows on a backdrop.
Lighting
Aesthetics
Background
Cameo
Fill
Flood
High-key
Key
Lens Flare
Low-key
Mood
Rembrandt
Stage
Soft
Cameo Lighting
A spotlight singling out
a focal object in a scene like an angelic shot.
Flood Lighting
For lighting large areas for effect or providing ambient light in darkness.
High Key
Provides low contrast ratio and suggests an upbeat mood. Often used in sitcoms and comedies. Free from dark shadows.
Low Key
High contrast with strong shadows. Heightens the sense of alienation felt by the viewer. Often used in film noirs and horrors.
Lens Flare
Cause by light refraction on the camera lens. Often used deliberately to invoke a sense of drama.
Rembrandt
Produce images that appear natural and compelling with the minimum of equipment.
Soft Light
Light that wraps around objects and casts diffuse shadows. Makes a subject look more beautiful and/or less winkled.
Camera Shots
Extra Long Shot
Long Shot
Medium Long Shot
Medium Shot
Camera Shots
Medium Close Up
Big Close Up
Close Up
Extreme Close Up
Camera Angles
Low
Eye Level
Bird's Eye
Worm's Eye
High
Canted
Your Turn
Draw a sitting down animation in
pose-to-pose
straight forward
What did you find were the advantages/disadvantages of each?
EXERCISE
What are you going to learn
this semester?
The Principles of Animation
Stop Motion Animation
Skeletons and Rigging
Character Animation
Lip Sync & Expression
Compositing
Motion Capture
How are you going to learn
this semester?
4 weeks theory intensive
8 weeks practical
1 assignment (in 4 parts)
1 theory exam (week 12)
What am I going to make?
1 x Animation (1 minute long, HD, H.264)
2D,
3D,
Stop Motion, or
Machinima.
with (any or a combo of)
Crazy Talk Animator
Source Filmmaker
Maya
Unity,
Mixamo,
After Effects
Topics for Animation
A reimaging of a
Music Video
TV Commercial
Open Scene of TV Show
A Scene from a movie or show
A movie trailer
Or an original work such as
A (very) short film
Music clip
Instructional Video
Examples
Thriller Granny by Penny de Byl
Machinima made with
Mixamo, Motion Capture, Unity,
Camtasia and After Effects
Masterchef Commercial by Penny de Byl
Stop Motion shot with
Samsung Galaxy S and
Composited in After Effects
Icey Reception. An original animation
by Jeremy Orr
created with Maya and After Effects
Explore. An original video composite
by Kurt Johnston
created with Maya and After Effects
Catch My Disease
by James Hooper
Created in Flash
The Tools
Crazy Talk Animator
Source Filmmaker
Unity
Mixamo
Shadow Motion Capture
Maya

After Effects
Full transcript