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game-based learning & gamification in the junior classroom

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Adele Stanfield

on 9 November 2014

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Transcript of game-based learning & gamification in the junior classroom


what's the difference between gbl & gamification?
Game-based learning is having students play games with an educational component so that they achieve learning outcomes
game elements
XP
levelling up
achievements
bonuses
quests
badges
epic meaning
why bother?
Jane McGonigal is an author (Reality is Broken) and game designer who truly believes that gaming and gamers can change the world.
contact info
Twitter: @adeletweets
@gamificationQV

Email: adele.stanfield@hwdsb.on.ca

Blogs: gamification.commons.hwdsb.on.ca
(teacher reflection)
gbl.commons.hwdsb.on.ca
(student reflection)


gamification
HWDSB blog platform--The Commons, Wordpress powered

We use BadgeOS, built by LearningTimes

Other gamification/badge designing platforms:
Class Dojo
ClassBadges
MakeBadges


gamification
First try: we connected our badges to TLCP success criteria.

http://bit.ly/1i8GMjo

#EpicFail
game-based learning & gamification in the junior classroom
teacher learning & leadership program
Ministry of Education funding to perform
action research
About educator learning, which is shared
within the profession
http://www.edu.gov.on.ca/eng/teacher/tllp.html
Gamification is taking game elements and
adding them to a non-game situation
gamification
attempt #2:
voluntary
not curriculum-connected
epic meaning
student involvement

gbl.commons.hwdsb.on.ca
game-based learning
Deciding on desired outcomes, then
looking for apps/games.

All listed and reviewed on our blog.
gamification.commons.hwdsb.on.ca

learning from GBL
can't always find games that
connect to curriculum
time-consuming to search for and
vet the games
students LOVE playing the games,
no matter what the learning
style or personality
games work best for learning
facts or basic concepts
want to know more?
Lots of links about GBL and
gamification our blog:
gamification.commons.hwdsb.on.ca

Twitter chats/hashtags:
#GBLchat #levelupEd
The future of HWDSB and
technology....
Happiness Is....
brain-satisfying work
body-adrenaline
heart-collaborating
soul-connection to BIG
our burning question
Does game-based learning and gamification support ELLs & IEP students in learning curriculum content?
a new reality
*most of the careers of tomorrow don't exist today
*gaming provides engagement but it also enhances skills that students need for the future: collaboration, problem-solving, perseverance, dedication, goal-setting
*we are losing students; they are bored;
they are disengaged; they are leaving
school early
quick sidebar :)
extrinsic vs. intrinsic reward
ADELE STANFIELD
Don't pay attention!

*get out your tech!
*use it to enhance
your experience!
So teachers don’t have to “waste their time” on some of these things that they’ve always had to do. They can spend much more time on individualized learning, identifying specific student needs. Let students cover the basics, if you will, on their own, and let teachers delve into enrichment and individualized learning. That’s what the good teachers are telling me. --Dan Meyer
math blogger on the purpose
of games
http://blog.mrmeyer.com/
Failure is good.
Reflect and try
again.

gaming teaches us...
Full transcript