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The Most Dangerous Game

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Joey G

on 26 March 2013

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Transcript of The Most Dangerous Game

The Most Dangerous Game http://en.wikipedia.org/wiki/The_Most_Dangerous_Game_(film) http://freelistens.blogspot.com/2011/05/most-dangerous-game-by-richard-connell.html By: Joseph Greene http://washingtonourhome.com/2011/10/18/postponing-the-hunt/ This is a picture of the Ship-Trap island. (I did not draw it) Plot Theme Tone Irony Point of View Conflict Foreshadowing Figurative Language "The Most Dangerous Game" starts off with our protagonist, Rainsford, on a boat with his friend, Whitney. They are both large game hunters who are on their way to their next hunting spot. Whitney goes to bed while Rainsford stays awake smoking a pipe. Rainsford falls overboard and washes up on "Ship-Trap Island". As he is swimming to shore, he hears gunshots and a screech. Once Rainsford gets onto the island, he finds a house that he describes as "one enormous building--a lofty structure with pointed towers plunging upward into gloom" (Connell 5). He is greeted by a deaf man
to a man named General Zaroff, another hunter, who invites Rainsford in for dinner. Zaroff describes all of his hunts, and how he is bored because animals cannot reason; therefore, do not pose a challenge. Rainsford realizes that Zaroff hunts humans. If Rainford can survive on the island for three days while Zaroff is hunting him
down, then he wins.
After barely avoiding
Zaroff for three
days, Rainsford
kills Ivan and is
cornered my
Zaroff's dogs at a
cliff. Rainsford jumps
off the cliff into the water... Setting The setting in "The Most Dangerous Game" takes place in a gloomy chaotic jungle on an island named "Ship-Trap Island". Rainsford describes the atmosphere "like a moist black velvet" (Connell 1). Rainsford cannot see ten feet in front of him it is so dark. The setting sets a dark, spooky mood. "The cry was pinched off short as the blood-warm waters of the Caribbean sea dosed over his head." (Connell 3). Blood makes us think of death or suffering. These sensory details also foreshadow what is to come on the island. The fact that the setting takes place in a jungle, on an island, surrounded by rocks described as razor blades really creates unpleasant images that represent the entire feel of the story. Characterization Rainsford- Throughout the story, Rainsforth shows great ethics, cunning, and skill. He uses his knowledge in hunting to survive. "He thought of a native trick he had learned in Uganda. He slid down the tree. He caught hold of a springy young sapling and to it he fastened his hunting knife, with the blade pointing down the trail; with a bit of grapevine he tied back the sapling. Then he ran for his life." (Connell 20). This is an example of Rainsford's ability to think on the spot. He uses his past knowledge to protect himself. What will end up happening is the knife will sling back and hit Ivan in the face. This quote was indirect characterization because it doesn't say that Rainsford is cunning, the reader assumes it from his actions. Rainsford does change a lot throughout the story. At the beginning of the story Rainsford argues with Whitney about whether or not prey feels fear. Rainsford feels strongly that they do not. Once Rainsford becomes the prey, he talks about how you never experience true fear until you have become prey. At the end of the story, he appreciates life (his own and the game he hunts) a whole lot more. Through most
of the story,
the point of
view is
limited. The
reader reads
from the
point of view
of Rainsford.
reclining in a
streamer chair, indolently puffed on his favorite brier" (Connell 3). The point of view is obviously from the point of view of Rainsford and is third-person limited. At the end, there is a point where the reader reads from the point of view of Zaroff rather than Rainsford. "General Zaroff had an exceedingly good dinner in his great paneled dining hall that evening" (Connell 20). This is an example of the different points of view the reader gets. While the reader reads from two points of view, the story is more on the third-person limited side. Even though for a short time, the reader gets the point of view of Zaroff; the reader doesn't know what is happening to Rainsford while the reader is reading about Zaroff. The point of view is always limited to the character the reader is reading about. The section where the point of view is from Zaroff's perspective only lasts about half of a page. "Ten minutes of determined effort brought another sound to his ears--the most welcome he had ever heard--the muttering and growling of the sea breaking on the shore" (Connell 4).

The passage above is an example of personification. It is personifying the sea breaking on the shore to muttering and growling. This contributes to the mood of the story by making it gloomy and suspicious. It also helps the reader visualize the waves breaking on the shore. Figurative Language Cont. "Even so zealous a hunter as General Zaroff could not trace him here, he told himself; only the devil himself could follow that complicated trail through
the jungle after dark. But
perhaps the general
was a devil--"
(Connell 17). "The general was a devil" is an example of a metaphor. It is comparing general to devil. In this instance, Rainsford is using the word "devil" as meaning having paranormal abilities. Foreshadowing is heavily used during the story. At the beginning of the story, Whitney and Rainsford are discussing what an
animal can, and cannot feel. Whitney says,
"'Even so, I rather think they understand one
thing--fear. The fear of pain and the fear of
death" (Connell 2). Later in the story,
Rainsford becomes the hunted rather then
the hunter and feels what it is like to be an
animal and truley feel fear. Whitney also says
"'Sometimes I think evil is a tangible thing--with wave lengths, just as sound and light have. An evil place can, so to speak, broadcast vibrations of evil'" (Connell 2). This again is foreshadowing that there is evil on the island. When Rainsford falls off of the ship, he hears gunshots. This foreshadows the presence of Zaroff. Once Rainsford reaches the shore, "one patch of weeds was stained crimson. A small, glittering object not far away caught Rainsford's eye and he picked it up. It was an empty cartridge" (Connell 4). This foreshadows that the island is very dangerous, and soon Rainsford will be shot at as well. Rainsford thinks that an animal died here, but really it was a human. Verbal Irony Once Rainsford arrives at General Zaroff's house, Zaroff begins to talk. "'Come,' he said, 'we shouldn't be chatting here. We can talk later. Now you want clothes, food, rest. You shall have them. This is a most-restful spot" (Connell 6). When Zaroff says "most-restful spot", he doesn't mean that at all. He means the opposite. Zaroff is going to attempt to kill Rainsford. Situational Irony At the beginning of the story, Whitney and Rainsford are discussing if animals feel fear. "'Even so, I rather think they understand one thing--fear. The fear of pain and the fear of death" (Connell 2). This is said by Whitney. Rainsford has a completely different opinion. "'Don't talk rot, Whitney,' said Rainsford. "You're a big-game hunter, not a philosopher. Who cares how a jaguar feels?'" (Connell 1). Later in the story, Rainsford is being hunted and he describes what it is truly like to feel fear. Another example of situational irony is how Rainsford is a hunter and ends up being hunted. The title, "The Most Dangerous Game" makes me think of hunting tigers or lions. I would have never guessed it was a manhunt. Dramatic Irony There are not many Dramatic Irony situations in "The Most Dangerous Game", at least for the protagonist. When Rainsford falls off of the ship, the reader knows he did, but Whitney does not. Also, when Rainsford and Zaroff are having dinner, if the reader is able to figure out what Zaroff hunts before Rainsford, then that would be considered Dramatic Irony. The main conflict in "The Most Dangerous Game" is when Zaroff is hunting Rainsford. "'Its a game, you see,' pursued the general blandly. 'I suggest to one of them that we go hunting. I give him a supply of food and an excellent hunting knife. I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him '--the general smiled--' he loses'" (Connell 13). This is the main conflict and challenge that the protagonist must face. This conflict is man vs man. Conflict Cont. Zaroff- General Zaroff is a man who has been hunting all of his life. "'I have hunted every kind of game in every land. It would be impossible for me to tell you how many animals I have killed'" (Connell 9). It is obvious that Zaroff hunts a lot. He describes that now no animal poses a challenge to him because they do not have reason. "'Hunting was beginning to bore me! And hunting, remember, had been my life'" (Connell 9). Zaroff takes a darker approach and begins to hunt humans. After a ship wrecks on his island, he goes and captures the crew of the sunken ship and makes them play his "game". It is obvious that Zaroff is never satisfied. Also, because Zaroff has been hunting all of his life, he is one of the best trackers in the world. "The general could follow a trail through the woods at night; he could follow an extremely difficult trail; he must have uncanny powers; only by the merest chance had the Cossack failed to see his quarry" (Connell 17). This is direct characterization due to the word "uncanny powers". The general's tracking ability is uncanny. Throughout the story, General Zaroff does not change much. His viewpoint on predator and prey does not change. The only change that occurs to him is being dead or alive. Another conflict is found at the beginning of the story. Whitney and Rainsford are arguing if animals feel fear. The argument goes unresolved and Whitney goes to bed. "'Even so, I rather think they understand one thing--fear. The fear of pain and the fear of death" (Connell 2). This is Whitney's viewpoint. Rainsford has a completely different opinion. "'Don't talk rot, Whitney,' said Rainsford. "You're a big-game hunter, not a philosopher. Who cares how a jaguar feels?'" (Connell 1). Towards the end of the story, Rainsford realizes what it is like to truly experience fear. He ends up being the prey and learns what it is like being hunted. This conflict is man vs man. The theme in "The Most Dangerous Game" is that everything can feel fear, even prey. Also you never truly understand something unless you go through it yourself. Rainsford said that prey does not feel fear, and he never truly understood that they did until he became the prey. Richard Connell believes that hunting should be used only for survival and not for personal enjoyment. Connell believes that animals should be treated with respect due to his point on prey feeling fear. Connell has a very dark, serious, and gloomy tone. I believe that the author believes that prey feels fear and that animals should be respected because of the view point he gave for Whitney. Connell also uses unique sentence structures. "'There was no breeze. The sea was as flat as a plate-glass window. We were drawing near the island then. What I felt was a--a mental chill; a sort of sudden dread'" (Connell 2). This is an example of syntax. The way he structures the sentence and adds unique pauses really gets his point across. Also, the quote also has a gloomy, creepy tone as well. When Zaroff returns to his home and goes up to his room, Rainsford is waiting for him. There, Zaroff challenges Rainsford to a duel. The winner, Zaroff says, will sleep in his bed that night. Rainsford kills Zaroff, and the story ends with Rainsford saying, "'He had
never slept in a better
bed,' Rainsford decided"
(Connell 21). http://www.how-to-draw-funny-cartoons.com/cartoon-water.html http://www.bed.to/ http://www.topnews.in/law/robber-being-questioned-spanish-womans-rape-2123832 http://www.zazzle.com/scary_mansion_card-137397841947752410 http://www.veryicon.com/icons/transport/standard-transport/yacht.html http://www.toondraw.com/2010/04/learn-how-to-draw-cartoon-frog.html http://www.ramblingbeachcat.com/2012/01/lessons-learned-hard-way-finding-irony.html

http://quincyfire.blogspot.com/2010/07/qpd-irony.html http://quincyfire.blogspot.com/2010/07/qpd-irony.html http://michelleproulx.wordpress.com/2012/06/28/amateur-writing-tips-pov-point-of-view/ http://cducky.wordpress.com/2010/09/28/foreshadowing/ http://businesscoaching.typepad.com/the_business_coaching_blo/2008/06/stop-fears-of-a-recession-ruining-your-business.html http://www.how-to-draw-cartoons-online.com/cartoon-devil.html Bibliography •http://www.how-to-draw-cartoons-online.com/cartoon-devil.html
•http://givenheart.deviantart.com/art/Ship-Trap-Island-Map-151984410 http://commons.wikimedia.org/wiki/File:Modern_Hunting_Rifle.jpg https://www.walljungle.com/Cartoon_Jungle_Treewall_stickers_wall_graphicsanimal_murals_design_animals_animal_stickers_animal_graphics http://givenheart.deviantart.com/art/Ship-Trap-Island-Map-151984410 Conclusion "The Most Dangerous Game" is a great piece of literature that uses wonderful figurative language. It has a fabulous plot and the setting matches the mood perfectly.
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