Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Graphic Novels

No description

Jessica Johnson

on 26 January 2018

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Graphic Novels

A study in
Inferential Reading

A graphic novel is...
Essential Questions
History of graphics that tell a story
Comics in the '60's
collection of shorter stories
marvel/dc comics (forerunners)
static characters; good vs. evil
1980's Graphic Novels
experimental layouts
author's voice
various topics; political, social etc.
different kinds of characters (not just superheros)
1970's graphic novels
first time in print with graphic novel on the cover
developing plot lines; experimenting beyond good vs. evil
using more mood/tone
1. What skills do you need in order to read a graphic novel?

2. Cultural diversity makes a difference on how a graphic novel is created
and read in what ways?

3. What appeal do graphic novels hold for people around the world?

a fictional (or non-fictional) work that tells a story using sequential art and dialogue. The reader must use inference to comprehend the story.
Egyptian hieroglyphics
1066 Bayeux Tapestry depicting the Norman Conquest
1519 Aztec depiction of 8 Deer Tiger Claw
Marvel Comics
DC comics
1990's Graphic Novels
Current graphic novels
Yun Mi-kyung is manhwa artist.
Manhwa refers to cartoonists and artists that live in S.Korea.
S. Korea has become one of the leading producers of graphic novels in the world.
shift to lighter humor
reaching a wider audience
mass production and distribution
colored, black & white
more genres
experimental mediums (computers vs. hand drawn)
graphic novel vocabulary
worldwide audience
Asian countries rising in the industry
Japanese comics
black & white
exaggerated features
most are read back to front
Cave Drawings from the Ice Age
Full transcript