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E-Sports; Yes, we're a sport.
Transcript of E-Sports; Yes, we're a sport.
E-Sports are a branch of both gaming, and of professional play.
It's essentially the sport of playing a video game at a competitive level.
Intro; What's an E-Sport, and why should I care?
Putting the [Sport] in E-[Sport]s.
E-Sports is becoming a real driving force in our day in age.
Increasingly popular and profitable by the day.
Why not accept it into our regular lives as a sport?
South Korea has been for years.
2013 LoL World Championship
Who would watch these nerds?
E-Sports; Yes, we're a sport.
By: John Abejuela
Won Season 3 World Championship with team SKT T1 K, prize pool totaling to $1,000,000
Has been offered over $1,000,000 by Chinese Companies/Teams to join them since becoming a free agent.
Now livestreams LoL from home, making ~$98,000 - $147,000
Other popular streamers such as former pro player TSM TheOddOne make ~$75,000 yearly
Streaming platform, twitch.tv, commonly used to stream games and tournaments, has been bought by Amazon for a deal of $1,000,000,000!
Okay, maybe it is a sport.. But is it worth it?
Lee "Faker" Sang-hyeok
But.. It's only a computer game! It can't be a sport!
Although true, it is a computer game, it fulfills the definition of sport.
It also is as profitable and popular as most sports, if not more.
ESPN 2 has featured us, so we're on our way there.
"Sports." Dictionary.com. Dictionary.com, n.d. Web. 12 Nov. 2014.
"LOL Summoners 2013." League of Legends Stats and Rankings. N.p., n.d. Web. 13 Nov. 2014.
"Top League of Legends Player Worth Close To $1 Million." Kotaku. N.p., n.d. Web. 13 Nov. 2014.
"Why Amazon's $1 Billion Deal for Twitch Was Totally Worth It."
The Fiscal Times. N.p., n.d. Web. 13 Nov. 2014.
40,000 Korean Fans Watch SSW Win 2014 'League of Legends' World Championship." Forbes. Forbes Magazine, n.d. Web. 13 Nov. 2014.
Mozur, Paul. "For South Korea, E-Sports Is National Pastime." The New York Times.
The New York Times, 19 Oct. 2014. Web. 13 Nov. 2014.
Why you should care is because I believe that E-Sports should be considered an actual sport, as it fills the definition of a sport, is extremely popular, and extremely profitable as well.
The word "sport" is defined as
"an athletic activity requiring skill or
physical prowess and often of a competitive nature ("Sport").
Both take skill, and both require incredible skill to be even considered for competitive play.
My personal experience is evidence to this.
Out of a sample of ~9,855,432 players, 66% is at below average to average skill.
10% make up above average skill
Those considered for competitive play only make 2.42% of this small sample.
(LoL Summoners, 2013)
2014 NBA Finals
45,000 people in stadium
8,500,000 peak viewers
18,000,000 peak viewers
Source: nba.com, na.leagueoflegends.com
In the same vein however, if E-Sports is just a computer game, regular sports are just ball games.
Both take skill, just in different ways.
Take a pro NBA player, and a pro LoL player. Both will more than likely be less than great at the opposing player's sport.
Source: The New York Times
Source: Kotaku, The Fiscal Times