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Parent Tech Coffee Morning - Emerging Technologies

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Clive Dawes

on 27 October 2015

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Transcript of Parent Tech Coffee Morning - Emerging Technologies

Parent Technology
Coffee Morning
Emerging Technology

Clive Dawes
ICT Curriculum Leader
cdawes@kellettschool.com
The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.

Alvin Toffler
key trends 2011
abundance of resources & relationships
expectation to study, work & learn wherever & whenver
work as collaboration
the move to the cloud
critical challenges
digital media literacy as a key professional skill
evaluations lag behind new scholarly forms
economic pressures impacting traditional university roles
keeping pace is challenging for all
technologies to watch
near
electronic books
mobiles
2nd horizon
far-term horizon
games based learning
augmented reality
gesture-based computing
learning analytics
all six of these technologies... will have a significant impact on learning-focused organizations within the next five years
Horizon Report 2011
impact upon academic
environments
interactive elements
bookmarking
annotation
commentary
dictionary
citations
In 2010 the University of Phoenix made it a requirement that faculties assigned electronic texts to their students
mobile learning
convergent technology
e-book readers
annotation tools
creation & composition
social networking
GPS
digital capture & editing
Games Based Learning
stimulus
creativity
problem solving
play
simulation
design
Gamestar Mechanic
Augmented Reality
the addition of a computer-assisted contextual layer of information over the real world
highest rated topic for 2011
visual markers, spatial positioning
an active technology - students interact with virtual objects to enhance understanding
Examples of Augmented Reality
nandadevieast
Layar - ar app
target setting
Gesture-based Computing
moving beyond keyboard & mouse with gestural interactions
innovations by gaming industry...
your homework is to discuss with a parent...
modifications already available
real world possibilities
gesture based computing ideal for simulations
discovery based learning e.g. historical arfefacts
telemedicine, neurological processes, physical therapy and medical training
support for autism patients
participatory music & art
Projects in school
p6 animation project
y9 collaborative writing
y9 homework via iLearn
p2 online collaborative brainstorming
p2 mind mapping
p4 instructional texts
Unifye
p5 voicethread
http://voicethread.com/share/505809/
Full transcript