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Parent Tech Coffee Morning - Emerging Technologies
Transcript of Parent Tech Coffee Morning - Emerging Technologies
ICT Curriculum Leader
The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.
key trends 2011
abundance of resources & relationships
expectation to study, work & learn wherever & whenver
work as collaboration
the move to the cloud
digital media literacy as a key professional skill
evaluations lag behind new scholarly forms
economic pressures impacting traditional university roles
keeping pace is challenging for all
technologies to watch
games based learning
all six of these technologies... will have a significant impact on learning-focused organizations within the next five years
Horizon Report 2011
impact upon academic
In 2010 the University of Phoenix made it a requirement that faculties assigned electronic texts to their students
creation & composition
digital capture & editing
Games Based Learning
the addition of a computer-assisted contextual layer of information over the real world
highest rated topic for 2011
visual markers, spatial positioning
an active technology - students interact with virtual objects to enhance understanding
Examples of Augmented Reality
Layar - ar app
moving beyond keyboard & mouse with gestural interactions
innovations by gaming industry...
your homework is to discuss with a parent...
modifications already available
real world possibilities
gesture based computing ideal for simulations
discovery based learning e.g. historical arfefacts
telemedicine, neurological processes, physical therapy and medical training
support for autism patients
participatory music & art
Projects in school
p6 animation project
y9 collaborative writing
y9 homework via iLearn
p2 online collaborative brainstorming
p2 mind mapping
p4 instructional texts