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Transcript of Spinal Tap
Disrupt the regular patterns of scheduled movement on campus
Experiment with simple events to create imbalance, insecurity, disorder- in doing something outside of their normal routine.
A series of three simple happenings based on minimal actions.
Carried out on a specific time on a predetermined day during 3 consecutive weeks
Tuesday at 15:50
Projection of our 3 happenings on a busy location on campus.
Two-fold purpose of the projection:
Inform a wider audience of our events
Serves as the 3rd and final happening that will also disturb routine rhythms on campus. LOCATION Hannah Causton
Paula Sanchez-Roman Teran
Claire Tuxworth Spinal Tap Happenings Description of idea Plan
Timeline of activities and deadlines Control Week 2 Chairs Signs Week 3 Week 1 Projection Where will the events take place?
Tight, closed areas where students are constantly walking through to get to class. Intended audience Mainly students on their way to lectures, but generally anyone walking along the spine Week 3
(II) Equipment, Permissions
and Roles Equipment:
Unfamiliar objects that take people by surprise
Signs that communicate simple words.
These force a change in routine.
Hidden cameras to capture events and reactions Permissions:
Did not seek permission
Asking for permission defeats the purpose of a happening
Did not want a NO Roles:
Worked predominantly as a group on everything.
Everybody took part in all aspects Context and Influences Our happenings are designed to tease and confuse the audience. It has deliberate impermanence and a strong focus on the presence, the actual event. Allan Kaprow Flash Mob -
Improv everywhere ‘Frozen Grand Central’ The Final Piece Evaluation Observations A revitalised version of Alan Kaprows ‘Happenings’.
No warning of events.
Popular due to video recording, digital devices.
Can involve lots of people, spread messages quickly or make a big impression.
Provide a distraction from everyday monotony. Definition of
Happenings Flash Mobs Alan Kaprow - "events that, put simply, just happen"
Art should be brought into the realm of everyday life
Art defined by experience
Involvement of the viewer
Never can be recreated.
Against art as a permanent object.
"Happenings are a protest against the museum conception of art." - Susan Sonntag We used people and obstacles in busy settings, we recorded the events to play back to people in the projection.
Like flash mobs we wanted to shock people with unnatural occurrences.
Getting no permission meant that no-one was expecting to see the events that we set up and reacted naturally. Our Project "What the *$£*"!" "Are you having a protest?" "Helloo!!" "Why are there signs here?" "Did they paint them?" "Why do I have to keep right?" Chairs - Signs - Interaction with participants.
Quite strong reactions.
Better when busier - lots of attention drawn. People who were alone would follow signs.
Groups tended to ignore.
As it got busier, more ignored it.
Opposite to chairs happening. Context of
Happenings Thanks for listening! Radically shifting in 1950's and 60's
Inspired by the Futurists (avant garde plays, breaking the 'fourth wall') --Absence of boundaries created between the viewer and artwork. --Artwork defined by action, opposed to object
Influenced by Dadaism: --Art did not have to meet conventional criteria -- Element of chance
Flows into Surrealism: -- Destroying traditional ideals -- Creating new meanings through radical messages
Kaprow - Very different to Theatre. Same category as Action painting, no scripted scenes, just the act itself.
The 'aesthetic of regular experience' Projection - Scared to walk through projection.
Pleasantly interested. "Oh it's that chair thing from the Spine!" "What did you make this for?" "Will this be on the web?" Aims Ben Observe Obstruct Control Happinception Multiple possible interpretations
Extremely simplistic events
Improvements and developments
Group reflections Any questions?