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Welcome to the Age of the Interface

My keynote for the IDFA DocLabs, Amsterdam, 2012
by

Daniel Burwen

on 12 October 2013

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Transcript of Welcome to the Age of the Interface

"Technology inspires art, and art challenges the technology."
Jurassic Park (1993)
Virtua Fighter (1993)
1994
2000
2006
Console Lifespan = 6 Years

Emphasis on
Visual Fidelity
Virtua Fighter Then & Now
Playstation Move (2010)
Xbox Kinect (2010)
Emphasis has Switched from
Visual Fidelity to Interface
Interface Drives
Mobile Computing
Everyone has a Mobile Phone
Phone Lifespan = 18 Months

Emphasis on Multiple Aspects

3D Arrives in Film & Games
`
Creative Director - CIA : Operation Ajax
Who I Am
• My background is in Graphic Design and Video Games
• I'm a storyteller that works at the Intersection of Art & Technology
@danielburwen
Airplay
Film & Games
Interface Hardly Changes
The Rise of Mobile
- John Lasseter - Director of Toy Story
Passive
Nintendo Wii (2006)
Sony Playstation (1994)
Pong
(1972)
Visual Fidelity Curves
+
=
#idfainteractive
The box for each of these normally separate experiences is vastly expanded. they can now blend together / overlap, and each format demands a different interface to work.
+
The Horse in
Motion (1878)
Interactive
Games
Film
+
+
=
+
+
Welcome to the age of
the Interface

Visual Fidelity as Texture Memory
(megabytes)
(1994)
(2000)
(1993)
(2006)
+
=
+
=
+
Google Glass (2012)
Leap 3D (2012)
Touché (2012)
iPhone (2007)
(2007)
(2008)
(2009)
(2010)
(2011)
(2012)
+
"In videogames there is an easy way out if you don't have any good ideas...
CPU competition."
- Gunpei Yokoi, Inventor of the D-pad
>
+
(2006)
"In videogames there is an easy way out if you don't have any good ideas...
CPU competition."
- Gunpei Yokoi, Inventor of the D-pad
vs
Dragon's Lair
(1983)
Full transcript