Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
Progression in The Legend of Zelda Series
Transcript of Progression in The Legend of Zelda Series
Time: Medieval Period The kingdom appears picturesque with a noble castle, natural scenery and peaceful villages. Victims: Princess Zelda and Hyrule Kingdom Main Protagonist: Link Main Antagonist: Ganon Ganon sends the Twilight leader Zant to attack Princess Zelda in the castle for power. She is forced to surrender and hand over control of the kingdom. As the hero, Link has the task of defeating both Zant and Ganon to free Princess Zelda and the kingdom from dark control. The plot matches the archetypal storyline of saving the princess that teaches of good and evil. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Goals given in Hyrule follow a "ludus storyline" (Frasca 228) ludus storyline : plot slit into two distinct sides of good and evil with the good side as the only morally correct choice (229). Hyrule Light World Gameplay Link saves Telma and Ilia from enemy attacks as they try to reach Kakariko Village. Link has to save the innocent children captured from Ordom Village. Combat with sword and shield
Horseback riding Knight Abilities Twilight Gameplay The traditional storyline used by Twilight Princess follows the ludus guidelines by restricting gameplay to only include what tradition says is "good". The wolf transformation in The Legend of Zelda: Twilight Princess allows for innovative contrast between the gameplay required by the forced morals of the light Hyrule kingdom and the new questionable standards set in the twilight world. At the same time, it uses Link’s character as the connecting force between the two worlds to effectively add a new interactive element to the same archetypal story. Thesis: The game romanticizes and idealizes the gameplay for Hyrule to match the storyline, which allows for no personal interaction with the plot. Link defeats the first of many dark world bosses in Hyrule. . . . . . . . . . . The overall setting fits the image of knights and princesses used in the plot. Tracking
Physical combat Multiple enemy attack
Teleportation Wolf Abilities: Midna's Magic: New Gameplay Guidlines In the twilight worlds, end goals shift from defeating dark world bosses to dispelling the twilight to open worlds for use in Hyrule.
The twilight worlds let action affect the environment which cannot be done in Hyrule. The point becomes to either defeat a dark world monster or defeating enimies that harm the villagers. Some of the methods to complete the goals become more controversial for the romanticized hero. Such as: Breaking through a building window
Destroying the bomb storage building
Stealing a sword and shield
Killing almost all the twilight inhabitants The twilight worlds make use of the new gameplay to try a more questionable set of rules that may contradict Link's image created in Hyrule. . . . . . . . . . . . Light vs Twilight Contrast Environment . . . . . . . . . . . . . . . . . . . . . . . . . Points Background
Light vs Twilight Gameplay
Link's world connection
Conclustions . . . . . . . . . . . . . . The addition of the dark worlds gives the classic story a more immersive element. A classic story type eliminates the possiblity for the player to question moral decisions through the good vs evil standpoint. In contrast, the dark world wolf transformation allows the player to enter a new level structure without preset moral ideals and restrictions. Twilight worlds let the player express more freedom in completing set objectives.
Some objectives move closer to a moral grey area that does not match the image of Link in Hyrule.
The questionable morality shifts the game from a strictly classic story to the more modern application of less idealized storylines.
With more freedom and the ability to question the game, it becomes a more immersive experience. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Link's Character Hero Link Link's character in Hyrule approaches an idealized version of personality traits that would fit a knight. He acts caring and protective towards the children of Ordon Village.
He is kind in freeing Yeto's wife from dark energy.
He helps even with small tasks such as getting a woman's cat to go home.
Bravery and determination also come from the quest to defeat Ganon. . . Trait Examples Wolf Link Upon entering the twilight world, Link automatically transforms into a wolf. The physical characteristics of the wolf match the dark world setting . grey and black fur
claws These traits portray a more primal, dangerous feel than Link's actual personality. The physical characteristics do not have to indicate a change in character. In some cultural traditions, the physical wolf characteristics associate with the traits "courage, decisiveness, and fearlessness". (Hunt 321)
Link can still have a respectful image with a form to match a dark setting. The main goal in both worlds stays the same. Link must defeat Ganon in order to free the people of Hyrule and now also free the Twilight people. He connects the two unrelated worlds through a common objective. . . . . . . . . . . . . Conclusions The purpose of the wolf transformation into the twilight worlds is to create a more immersive game experience, while holding onto the classic story to compete with more modern games. The game designers did this by: Creating a world to contrast the existing restrictions in Hyrule
Making some objectives more morally questionable
Allowing the player to affect the environment
Connecting the completely different world back to Hyrule through Link Objectives Works Cited (OhhSnap50893) (“Hyrule Castle Soldiers”) ("Boomerang puts out flames") ("Colin and Ilia are captured") ("Diababa's full form") ("Use the Midna charged attack") (“The building is up in flames”) (Wilson) (“Collin is alright” ) (“All you need is love”) (“The cat runs home”) “All you need is love.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010. “Boomerang puts out flames.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“The building is up in flames.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“The cat runs home.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“Colin and Ilia are captured.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“Collin is alright.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“Diababa's full form.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
Frasca, Gonzalo. "Simulation versus Narrative: Introduction to Ludology." The Video Game Theory Reader. Ed. Mark J. P. Wolf and Bernard Perron. New York: Routledge, 2003. 221-236.
Hunt, David. “The Face of the Wolf is Blessed, or is It? Diverging Perceptions of the Wolf.” Folklore 119.3 (2008): 319-334. Academic Search Complete. Web. 14 Sep. 2010.
“Hyrule Castle Soldiers.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
“A map of Hyrule from Twilight Princess.” Online Picture. Zeldapidia. Wikja, n.d. Web. 5 Dec. 2010.
Nintendo EAD. The Legend of Zelda: Twilight Princess. Nintendo, 2006. Video Game.
OhhSnap50893. “River Crossing / Mountains.” Screenshot. Gamespot Unions. CNET Networks, Inc., 9 Sept. 2006. Web. 5 Dec. 2010.
“Use the Midna charged attack.” Screenshot. Zelda Dungeons. n.p., 2010. Web. 5 Dec. 2010.
Wilson, Mark. Link transforms into a wolf as he is thrown into the dungeon of Hyrule castle. Screenshot. Kotaku. n.p. n.d. Wed. 2 Nov. 2010.