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Virtual Reality

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by

Tory Haddix

on 5 June 2015

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Transcript of Virtual Reality

Agenda
Timeline
Types
Industries
Accenture & VR
Advantages & Disadvantages
Key Takeaways
Questions
Types of VR
Accenture & VR
Timeline
Virtual Reality
Key Takeaways
Industries
Questions?
Advantages
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Gaming
Healthcare
Real Estate
Entertainment
Immersive
Desktop/Mobile
Avatars
Simulations
Non-Immersive
Cross-industry training methods
Safe environment
Save on cost
Reusability
Remote capabilities
Career opportunities
Disadvantages
Cognitive Behavior Therapy


VR Movie Theaters
Concerts and Shows
"Facebook bought industry posterchild Oculus VR for $2.3 billion." -CNET
Expensive
Time consuming
Limited by present technology
Physical, emotional, and social challenges

"VR is the biggest change set to transform real estate."- RE Tech
P&G Project
Multi-year P&G Deal
End to End Global Delivery Service
Business Challenge
Making P&G simpler, faster, flatter and more agile
Speeding time-to-market for new products
Strengthening connections to consumers
Supporting P&G’s commitment to sustainability
Virtual Show Room
How Accenture Contributed
Project Management
Operations -> VR Facility
Design, Develop, Execute
Maintainence
Manage 3rd Party vendors
Impact of VR for P&G
Outcomes
Significantly reduce time to market cycle
60 three dimensional stores for merchandisers
20 virtual solution centers
Informed packaging and shelf placement decisions quicker and more cost effectively
Support its sustainability objectives by digitalization
Acknowledgment
VR has been around a long time and will continue to develop (ex: FB purchased Oculus rift and is developing gaming functionality)
Multiple levels of immersion
Accenture has worked with P&G and can now leverage our knowledge in the tech
Estimated $5 Bil. Industry
by 2018
Full transcript