Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Transcript of Video Games
Exit $ Game Development Cost Early Games 1985 8 Bit Games Modern Day Games 1998 1977 $25,000 per game Team Size: 1-4 $125,000 per game Team Size: 8-12 $23 Million per game Early 3D Games $2 Million per game Team Size 20-100+ Team Size: 15-25 Video Game Video Game Revenue 1972 400 Million 2012 62 Billion Revenue 60%-70% of the World's Population plays Video Games Four Defining Traits of ANY Game 1. Goal is the specific outcome that a
player works to achieve 2. Rules Place limitations on how players can achieve a goal 3. Feedback System An indicator that lets a player know how close they are to achieving a goal 4. Voluntary Participation Everyone who is playing accepts the rules, goals, and feedback. Why Have Games Become
So Popular? Immersion
Varied Video Games Are Built To Make You Happy! 2013 Atari Nolan Bushnell Nintendo Shigeru Miyamoto Gamer Classification Core Casual Targeted at Mass Audience Simple Rules Low Time Commitment Low Production and Distribution Costs 74% of Casual Gamers are Female Targeted Audience (usually men 18-35) Complex Rules Lengthy Time Commitment High Production Value and Distribution Cost Audience is Willing to Spend More to Play Mobile Games Free to Play Games Episodic Games Games Beyond Entertainment “Today, I look forward and I see a future in which games are explicitly designed to improve quality of life, to prevent suffering, and to create real, widespread happiness.” - Jane McGonigal Video Games //An Introduction Gamification of Life? http://www.situatedresearch.com/blog/2011/08/future-of-gaming-a-portrait-of-the-new-gamers/ The Future of Video Games Minecraft
Demo! GameOVER! by Adam Pocius & Ryan Higley **CLIMB** **Attack!** **CRITICAL HIT** Average Gamer Male, 32 New Gaming
Markets **LOOT ACQUIRED** $ $ $ $ $ $ $ $ $ $ $ $ $ Education - Kahn Academy http://www.iftf.org/home/ Jane McGonical http://www.oculusvr.com/ Crowd Funded Games