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Unity3D Overview

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by

Rafael Anjos

on 26 April 2016

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Transcript of Unity3D Overview

unity
Game Development SDK
Game Engine
Multi-Platform
Rendering and Lighting
100 built in Shaders
Surface Shaders
Post-Processing Effects
Sun Shafts
Lens Flare
HDR
Shadows
Lightmapping
And more...
Dynamic Shadows
Dynamic LOD
Occlusion Culling
Deffered Rendering
Terrains
Physics
Nvidia Physix
Cloth
Soft and rigid bodies
Ragdolls
Joints
Breakable
Cars
PathFinding
Audio
FMOD Api
Audio Editor
Filters & Effects
3D Audio
Asset Store
Examples
Unity Pro
Your experience with unity
or any other engine to be honest
"So this is unity"
You right now
"My game is going to be awesome, Unity is the beast"
You after tutorials
"This is taking longer than expected"
You coding your game
"From here on it will be easy. Imma chill"
You after first alpha
"UNITY SUUUUUUCKS"
You trying to implement trivial things
You at the forums
"Anyone?"
"I have an idea"
You a week before the deadline
"Thank you IST"
Successful you
"So i just had to call this function?"
Uncessessful you
"Dat Physix... GJ NVIDIA"
"Thanks Unity! Now I can fight for the empire!"
A satisfied droid.
Sir Isaac Newton
"This isn't even my final form!"
Tree #342
"I shouldn't have slept through P3DSJ"
You, now
Image: NATO Humanitarian relief takes free assets to the battlefield. A thankful developer gives the helicopter a thumbs up.
"It's expensive? It doesn't matter. Working with the grey skin and that awful splasu screen is just unnaceptable!"
Your uncle and his cat.
Animation System
"They never explained me why they didn't want me for Mirrors Edge..... Anyway, now I work for Unity!"
Succesful 3D model.
CHILLIN

"Hey everyone says my new album
is really good"
Full transcript