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Copy of 3D Atom - Free Prezi Template

A 3D remake of the free & reusable atom Prezi Template. Download this template from prezibase.com or simply hit the Make a copy button
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on 21 March 2016

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Transcript of Copy of 3D Atom - Free Prezi Template

1
TRENDS
PROXIES
Zoom in for the details
Insights
What we gain from VR
Competitive
Hybrid of Real and Virtual World
Popularity of breaking the digital wall makes one believe VR is consumer friendly- or this audience could be the early adopters of VR
ex. Vine star Zach King and April Fools Prank in Math class
VR Predictions
Gartner- 25 million VR headsets will be sold worldwide by the end of 2018



Digi-Capital- AR/VR will hit $150 billion dollars in revenue by 2020 ($30 bill VR, $120 bill AR)
http://www.gartner.com/newsroom/id/2941317
http://www.digi-capital.com/news/2015/04/augmentedvirtual-reality-to-hit-150-billion-disrupting-mobile-by-2020/#.VTPoiSFVhBd
Super Data-
10.8 million VR users by the end of 2016.
$2.6 billion invested in VR/AR in 2014.
1.3 million purchased a head-mounted display in 2014
VR MARKET BRIEF INDUSTRY AND ANALYSIS - FEB 2015 BY SUPERDATA
K Zero-
VR market could be worth $5.2 billion by end of 2018
http://www.kzero.co.uk/blog/category/virtual-reality/
One Shot/One Scene Video Content
Music Video
Sia
Love To
Ariana Grande
OK Go
Taylor Swift
Go Pro/ Selfie Stick videos
Film
Birdman
Studies
"Pro- Social Behavior"- 2013, University of Barcelona
Study where white participants, when given a dark virtual body, displaced a reduction in implicit (socially conditioned) racism.

eventLAB Neuroscience & Technology
Conducts research in computer graphics and virtual environments with applications in psychology and neuroscience

"The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior"- 2013, Routledge
voluntarily spend twice as much effort to help persons with colorblindness compared to participants who had only imagined being colorblind
participants who cut down a tree in VR consumed 20% less paper than those who simply read paper instructions
"my empathy could expand outward, illuminating the nooks and crannies of ignorance's both known and unknown"
https://vhil.stanford.edu/pubs/2013/ahn-mp-embodied-experiences.pdf
http://www.bbc.com/news/science-environment-23709836
http://www.event-lab.org/
TRENDS
Tech adoption rates as business predictor for VR
Investment analyst predictor for VR
Mobile Exploration
Tech Needs to be Responsive

Like synthesized materials that change based on environmental factors, VR should be made to be responsive
Smart is predicting and avoiding the problem
Need to future-proof the tech
ex. Carbon nanotubes that are stronger than steel (wts.org)
Increase Rate of Change
As the rate of change in society increases, we need to find a way to re insure peace
With so much change and chaos experienced daily, we seek a form of release/catharsis to cope with these changes
The rabbit-time culture makes us highly-stimulated and overwhelmed
Faith and religion were ways to cope, but now we seek something more
Transparency
Increased transparency and accountability on government and corporations
VR is a better medium for skeptics because it is more difficult to manipulate an additional dimension
Photoshop culture makes us suspicious of all images

Gaming
Video games now are just a long interactive story with challenges
ex.
No Mans Sky
Education
Affordable field trips and immsersive education
Train employees in dangerous professions
ex. oil rig workers
GlassLab
Tech and education
Engage like you would outside of the classroom
Meisei Cyber High School
A virtual high school for shut-ins, bullied and sick teens in Japan

Teach how to overcome challenges and difficult tasks through empathetic storytelling
Teachers adapt to students best way of learning
social and traditional learning is not for everyone

Live Events
Concerts
Fashion
Theater
Dance
Sports
News
Dance was never accessible because it's exclusive and expensive
Popularity of flash mobs and shows like So You Think You Can Dance and America's Best Dance Crew show interest in popular dance
Monetize dance/theater
Fitness
Personal trainers for all
Popularity of group fitness/ events
ex. Soul Cycle, Nike Fitness Events, marathons, Tough Muddler, Spartan Race etc.
Fitness
Run on a treadmill with VR will be like running outside
Popularity of personal trainers
Advertising
Digital era has evolved advertising into a highly reactive industry
chasing consumer trends rather than creating them
the shock factor is more valuable than the intrinsic value of a product
compete for attention in a limiting 2-D space
pop up ads and screen takeovers are annoying and invasive
everyone wants better integrated native ads
selling within a virtual space allows for the ability to test a product
quality of a product is valued over the marketing success
ex. popularity of yelp, product review sites and blogs
people love Costco and other supermarkets with samples
Device Issues
Peripheral vision- range in view
A different pathway in the brain

Accommodation- Focus
Background becomes blurred when focusing on an object

Vergence- when your eyes converge to look at closer and distant objects
Lens bend light so the image on the screen looks about 1-3 meters away
Entire screen is always in focus, no matter where you are looking

Image Technology
Hardware issues
Crying, sneezing, etc in HMD's
need ventilation or some sort of solution for physical changes
Distribution
Not everyone wants to buy a headset
Solution: Uber or Amazon probably have the infrastructure of OnDemand delivery
Chords
Device needs to be wireless
Bulky
Overtime, the technology will allow for more affordable, smaller devices
ex. the evolution of mobile in the last 20 years
Architecture
the way 3-D printing has changed design, VR will change the way architects design and model their work
allows for designers to understand space in a more realistic way
3-D visualization in scale
test space before you build and spend $$ and resources
ex. train stations- places with heavy traffic- can be modeled with virtual people and statistics to design based on human behavior
Real Estate
Check out multiple listings in one day!
Virtual tours will increase out of state buyers and sellers which would probably change the pace of the real estate market
Cons-
Scammers in real estate will have another way of tricking people
Societal Impact
Conflict resolutions through VR
BeAnother Lab
swap lives with another person
Torture through VR
Psychological harm and good from VR
http://www.themachinetobeanother.org/?page_id=820
Science
Endless possibilities for exploration
Space travel will be more psychologically tolerable
with VR, living in small spaces and limited resources would be easier
Ability to gain a different perspective in research
Medicine
Solutions for PTSD, phantom limb, burn victims, ADD, anxiety disorders, phobias, depression, substance abuse, recovering after stroke, rehab
Psychotherapy
Cognitive behavioral therapy
ex. help for sex offenders or anyone with a bad addiction
We live in a 'pill' culture
We take a pill for anything that's bothering us, even psychological disorders
VR could heal in a more healthy and sustainable way


Touch: The Science of Hand, Heart and Mind
by David Linden
How our perception of pain relies on the brain and how it processes information coming from the nervous system
Hunter Hoffman and Dave Patterson Studies
Studied burn victims through hypnosis
persuade the brain to ignore pain signals in favor of more compelling scenarios
morphine + VR = almost pain free
help people overcome pathological fears of spiders (University of Washington)
Near Sighted VR Augmented
app uses the phones camera to zoom in on scene in front, which effectively addresses near sightedness
Millenials have near sightedness due to overexposure to a screen
Telehealth
virtual doctors for quick consultations
VR for patients who have to stay in the hospital for long, extended periods
Travel
Test out vacations before purchasing
Google Maps and VR travel
for the wanderlust generation
people have made careers out of social traveling
ex. pinterest, instagram, tumblr, and blogs are platforms for travel celebrities like Tuula Vintage- Jessica Stein
Need to find an Instagram for VR
make 360 images look pretty in a new way
ex. fish eye, filters, etc
Immersive Theater
Sleep No More and Then She Fell
Character driven storytelling
Everyone has a different experience, which fosters discussion after the program
Active way of experiencing theater
VR is a 1st person narrative experience, therefore structure of a film/tv show needs to adapt
focus on the physical space instead of the transitions and "tricks" of cinematography
people want to spend time with characters they like
ex. movie starts doing TV
Sports
VR for training and simulated games
Good for budget constrained programs
Syracuse basketball coach Jim Boeheim working with Next Galaxy Corp on VR collaboration
EON Sports
Sidekick
- similar to Madden
VR football program used for High School and Colleges
Dance
Dance is a medium where physical space is explored, therefore 2-D projections do not suffice

University of Irvine- Researching Dance and media art
Art
3-D art and CGI could result in a new medium

Tiltbrush- VR paint brushing app
Cursor
The concept of a cursor was created when the computer was made

Need to find a way to 'click' or focus attention to move onto the next scene/ virtual environment
Evolution of the gamer experience
Mobile Games
Trends for popular kids games
virtual open world
Pressure of experience on other media
Immersive Theater
Growth of Cons

Live Music Festivals

Growth of UGK
Go Pro Case Study
Popularity of Music Festivals
EDM
Changes in Social Behavior Points to VR Acceptance
Ego of Millenial
desire to be valued/ relevant as seen in social media
Facebook/ Instagram is basically your own web page, more 'likes' =popularity
human nature to want to feel significant so we are naturally drawn to things that feed this ego
ex. selfies- people care what I look like
people want to share and know their stories are worth being told, that their lives matter
optimization culture
Tinder has become a way to optimize the process of dating but it doesnt accurately replicate the experience of it
the physical environment is no longer the only place for information, therefore younger generations trust more easily in certain technologies and become really conservative with others
ex. venmo for trust, privacy for conservative
source of information and its validity
Short attention spans
we are in need of a more dynamic way of absorbing information
the fast paced internet has made us want images/ short bullet points instead of gaining depth in long form content

Non-fiction groups
Multiple perspectives/ eliminating bias
Breaking the 4th wall

Live sports
Multisensory
Physiological response

Geek Culture
democratization of knowledge
Open Source VR

Brain Functionality
Prefers to experience condensed/simplified ideas rather than be placed in the narrative/ personalized content (within 2D)
targeting is not enough
Empathy
Connections/parallels
Solipsism
Trust
Quality
Mind over Matter
Sustainability
Communication
Storytelling
Choices
Control
Tech is connecting without empathy
Living in the present
For survival, you need to have the ability to recognize someone else's feelings
Fosters cooperation and kindness
Stephen Hawking's theory on aggression
aggression is detrimental to society and is no longer needed
video games are correlated to aggression
learned behavior through media
VR can create a more tolerant society
hate crimes occur when people are ignorant about others
people have a hard time understanding someone who is different from them self

replace fear with understanding and compassion
Memory
reliving special moments
replicating the present
ex. Facebook, Instagram, Snapchat
One Man, Two Govners- A play where an audience member volunteers to act in the play and they catch fire/ horrible stuff happens to them
The "that could have been me" factor makes this experience fun
VR- change race/gender with another person
lack thereof in digital age
VR- narrator to guide your movements/ choices
they would give you another perspective without the viewer needing to give up control
too many choices that it silo's us from one another
we are told to be individuals and stick to our beliefs, but we are forgetting there is more that connects us
multitask generation
VR forces you to completely immerse yourself in one single experience
we are wired to process one thing at a time so this method complements our physical capabilities
stories must reflect real life in some sort of way
current popularity of 'realism' in storytelling
ex. Frozen has no villain's because we don't have real life villains
no more stories about scary witches, etc.
popularity of actors on broadway
"live audience is more exciting"
education and helping people through storytelling
show the beauty in unexpected places
popular theme of silver lining, living is appreciating everything including the bad
learning by fulfilling curiosity-
can be done through storytelling
language barrier for a globalized society
brain to brain communication study
http://www.huffingtonpost.com/2014/11/08/brain-interface_n_6115334.html
140 character society
extracting much from little information leads to misunderstanding
VR helps provide more context and a heightened sense of realism
3D info for 3D world
VR allows judgement and learning in a broader, more accurate way
Erasing/ Deleting
a concept that doesn't have meaning in the digital age
FB, social networks keep us from being able to erase/ forget

Cyber bulling
no real repercussions in posting but can do some severe psychological harm
VR can make you more aware of the consequences because you see what the results of posting can do
Honestly and transparency
Expectations of transparency but we are well aware we are being fooled by the media
Internet has become a place where to seek truth and call it out if it doesn't satisfy audience

Quality is valued over quantity
since you can have 'things' in the virtual world, you will only need to invest in items you want to 'have'
ex. souvenirs that are too big to take home or they are sacred to its place- we really shouldn't be selling lava rocks
Material consumption will go down
You have the ability to try ob and test products before you buy
ex. Amazon
we enjoy entertainment because we find a character or scenes that are relatable
superfandom- desire for more info/ interaction with content
need for emotional intimacy

importance of having an ensemble cast in a show/movie is that people like to see the way different personalities interact, much like real life

we go to the movies to get lost in another life
we enjoy this practice because it forces us to be in the moment
we like to find the easter eggs in a story
ex. Lost, Breaking Bad
allows for multiple viewings
we can better connect with a story if we come to our own conclusions instead of being told
the director guides you to see what he wants you to see in a story, but we want more
Behind the scenes content, interviews, talk shows, memorabilia, theme parks, cruises, etc.
VR needs to be a responsive technology- an extension of natural habits and behavior
it needs to be able to adapt to a variety of conditions because change is inevitable and change occurs at a faster pace nowadays
mental/ smarts are worth more than physical capabilities
ex. Sillicon valley

world is changing to need more creative thinkers because all the analytic's can be done faster with a computer
ex. jobs in demand- job of an accountant will be obsolete soon
VR allows for more creative methodologies
Our minds are limited to how it can communicate into physical capabilities, but with VR, physical functions are not a limitation

internet makes us more connected but it also makes us skeptics for how easily it is to pretend to be someone else
we long for more intimacy but the internet has made us aware of the fact we are a small fish in a big sea
hacking and scammers
we are so fearful because we assume it is too difficult to even try understand it
makes us vulnerable
makes it difficult to decipher reality from virtual life
Reality TV
believe it is real even though its not
we enjoy being connected to reality and appreciating human endeavors, but there is now a lack of trust in TV
photoshop age makes it difficult trust but VR can bring the reality back to reality tv
"i am the only mind which exists"
we are prisoners in our own mind, and existence itself can mean that only I, the individual can be known the exist for sure
people have a hard time viewing the world from someone else's perspective, but VR can change that
FOMO
the comparison culture makes us anxious about optimizing every experience
VR eliminates FOMO because you are forced into one single experience
let your curiosity lead you, not anxiety
you are forced to accept the fact you cant see it all, ex. immersive theater
Imagination has no limits with VR
In an age where independence and being different is celebrated, VR comes at a great time
ex. transgender

VR challenges you to think differently
Catharsis
we need a release from problems
leads to the ability to move on- Let it go!
storytelling is leading with curiosity and compelling stories has the ability to release emotions in viewers
VR allows for an escape from reality
Oculus
Story Studio
Head by former Director and Layout Artist at Pixar
Control box components into PC
DVI, HDMI, USB, and power
fish eye lens
uses camera for tracking
screen resolution 1280x800
eyes can see 640x800
Parse Technology
connects device to the cloud and AI capability to identify the world around us using visual algorithms
Sold 60k of Oculus Rift DK1 at $350
Sold 20k of DK2
The Who
VR app
for 50th anniversary
"to be released in early 2015"
live performance, images from their career, archived footage, music from Spotify and iTunes
free
M-Go Advanced
VR app that allows users to browse video titles and watch trailers by visiting rooms of a house
each room is a space for different genres and categories
Oculus Cinema
app that puts users in the middle of a theater
essentially a screening room
Lost
6.5 minute animated experience
Purchased by Facebook for $2 Billion
Headset to go on sale in fall 2015 for $129
comes with a hand held motion controller with goggles
mobile compatible

Merge VR
Medielabbet
3D sound
Able to visualize space and action from sound
AltSpace VR
VR software company
brings 2D web content into shared virtual spaces- web becomes a holographic experience
Social platform for VR

Backed by Google Venture
Aurasma- AR
100,000 global customers
worked with Conde Nast, Universal Pictures, Marvel Entertainment, GQ, KFC, NBC Universal and Toronto Raptors
Panopticam
360 Camera
36 cameras mounted on a tripod
editing plugin for
Adobe After Effects
watched on
Oculus
and
Project Morpheus
by Future Digital
Roundshot
VR drive that uses rotation and seamless stitching to record 360
compatible with any digital camera with release cable
ideal for virtual tours, spherical photography, gigapixel photography, 32-bit HDR (CGI), video (timelapse)
360 Heroes
Go pro mount
stitches 6 GoPro cameras for 360 recordings
Open Commute Project
FB working with hundreds of companies to develop data center, network, and hardware designs that are scalable, efficient, and sustainable
open source
Unity
VR's most popular programming software
Samsung's Gear
Gear powered by Oculus
Project Beyond
3D capturing 360 degree camera
for Gear
Projects
Cirque du Soleil
VR Insurgent- Shatter Reality
Lionsgate
Cirque du Soleil inked first-look development deal with 20th Century Fox TV to jointly make
live-action Primetime scripted projects
Vive
by Valve and HTC
Partnering with HBO, Lionsgate and Google
Lighthouse
movement tracking
up to 15x15ft
laser tracking using infrared and magnetics
Steam VR
two wireless controllers
One M9
fitness tracker for VR
360 camera
by Giroptic
Full HD 360 camera
wifi video streaming
GPS
waterproof
Octane VR
By Otoy
VR rendering software for VR augmented & holographic cinema
available in April
Google Cardboard
Magic Leap
by Google
Mattel
reviving "view master"
AR
light field technology
mirror that reflect light directly into eyes
creates depth- coming in and out of focus much like a real object
lightweight
sensors with fiber optic projection display to create the illusion of 3D
detects what the focus is and layers 2D images
interact with the projections using tactile gloves that detect movement
Pluto VR
creates software needed to make VR and AR environments more social and connected
started by PopCap founder (games) and former Disney animation exec
Moggles
by IndieGoGo and Goo Technologies

Portable VR headset for mobile
Foldable to pocket size
Motion hand controller
with bluetooth
Project Morpheus
by Sony
Playstation eye and Playstation 4 console
Uses Move controllers- camera for tracking
Games
The Deep- shark cage dive
London Heist- VR game
Create virtual cities, VR cinema, business, tourism and e-commerce
Dexta Robots
mechanical skeleton that allows for replication of touch and smell
developing a peripheral to simulate the sensation of touch
measures resistance of touch
HoloLens- AR
by Microsoft
projects images onto real world enviornments
HDK
from Open Source VR (OSVR)
Comes out in June for $200
Hype VR
Delivers high quality 3
3D footage you can 'lean into'
IM360
Digital Domain Holdings
Immersive Media
visual effects studio responsible for Transformers, Tron, Iron Man and the Tupac Hologram at Coachella
worked with Disney & Turner to build look-everywhere cameras and software tech that can capture and stitch images together
VR entertainment-focused
plans to create live-action immersive content
Oculus XXX
virtual porn
choose anatomical partner, specific sexual acts or positions
long distance intimacy
Leap Motion
Camera that adds outside world into VR world
uses hand as controller
Dodo Case
makes cardboard VR for mobile
Second Life
avatar-like VR
High Fidelity
Digital currency (convertible to real currency) used to buy things in this virtual world
can also earn digital money by offering up spare computer processing power to other people
3D cameras capture facial expressions
motion sensors make it a full immersive experience
Oculus
Story Studio
Head by former Director and Layout Artist at Pixar
Control box components into PC
DVI, HDMI, USB, and power
fish eye lens
uses camera for tracking
screen resolution 1280x800
eyes can see 640x800
Parse Technology
connects device to the cloud and AI capability to identify the world around us using visual algorithms
Sold 60k of Oculus Rift DK1 at $350
Sold 20k of DK2
The Who
VR app
for 50th anniversary
"to be released in early 2015"
live performance, images from their career, archived footage, music from Spotify and iTunes
free
M-Go Advanced
VR app that allows users to browse video titles and watch trailers by visiting rooms of a house
each room is a space for different genres and categories
Oculus Cinema
app that puts users in the middle of a theater
essentially a screening room
Lost
6.5 minute animated experience
Purchased by Facebook for $2 Billion
Headset to go on sale in fall 2015 for $129
comes with a hand held motion controller with goggles
mobile compatible

Merge VR
Medielabbet
3D sound
Able to visualize space and action from sound
AltSpace VR
VR software company
brings 2D web content into shared virtual spaces- web becomes a holographic experience
Social platform for VR

Backed by Google Venture
Aurasma- AR
100,000 global customers
worked with Conde Nast, Universal Pictures, Marvel Entertainment, GQ, KFC, NBC Universal and Toronto Raptors
Panopticam
360 Camera
36 cameras mounted on a tripod
editing plugin for
Adobe After Effects
watched on
Oculus
and
Project Morpheus
by Future Digital
Roundshot
VR drive that uses rotation and seamless stitching to record 360
compatible with any digital camera with release cable
ideal for virtual tours, spherical photography, gigapixel photography, 32-bit HDR (CGI), video (timelapse)
360 Heroes
Go pro mount
stitches 6 GoPro cameras for 360 recordings
Open Commute Project
FB working with hundreds of companies to develop data center, network, and hardware designs that are scalable, efficient, and sustainable
open source
Unity
VR's most popular programming software
Samsung's Gear
Gear powered by Oculus
Project Beyond
3D capturing 360 degree camera
for Gear
Projects
Cirque du Soleil
VR Insurgent- Shatter Reality
Lionsgate
Cirque du Soleil inked first-look development deal with 20th Century Fox TV to jointly make
live-action Primetime scripted projects
Vive
by Valve and HTC
Partnering with HBO, Lionsgate and Google
Lighthouse
movement tracking
up to 15x15ft
laser tracking using infrared and magnetics
Steam VR
two wireless controllers
One M9
fitness tracker for VR
360 camera
by Giroptic
Full HD 360 camera
wifi video streaming
GPS
waterproof
Octane VR
By Otoy
VR rendering software for VR augmented & holographic cinema
available in April
Google Cardboard
Magic Leap
by Google
Mattel
reviving "view master"
AR
light field technology
mirror that reflect light directly into eyes
creates depth- coming in and out of focus much like a real object
lightweight
sensors with fiber optic projection display to create the illusion of 3D
detects what the focus is and layers 2D images
interact with the projections using tactile gloves that detect movement
Pluto VR
creates software needed to make VR and AR environments more social and connected
started by PopCap founder (games) and former Disney animation exec
Moggles
by IndieGoGo and Goo Technologies

Portable VR headset for mobile
Foldable to pocket size
Motion hand controller
with bluetooth
Project Morpheus
by Sony
Playstation eye and Playstation 4 console
Uses Move controllers- camera for tracking
Games
The Deep- shark cage dive
London Heist- VR game
Create virtual cities, VR cinema, business, tourism and e-commerce
Dexta Robots
mechanical skeleton that allows for replication of touch and smell
developing a peripheral to simulate the sensation of touch
measures resistance of touch
HoloLens- AR
by Microsoft
projects images onto real world enviornments
HDK
from Open Source VR (OSVR)
Comes out in June for $200
Hype VR
Delivers high quality 3
3D footage you can 'lean into'
IM360
Digital Domain Holdings
Immersive Media
visual effects studio responsible for Transformers, Tron, Iron Man and the Tupac Hologram at Coachella
worked with Disney & Turner to build look-everywhere cameras and software tech that can capture and stitch images together
VR entertainment-focused
plans to create live-action immersive content
Oculus XXX
virtual porn
choose anatomical partner, specific sexual acts or positions
long distance intimacy
Leap Motion
Camera that adds outside world into VR world
uses hand as controller
Dodo Case
makes cardboard VR for mobile
Second Life
avatar-like VR
High Fidelity
Digital currency (convertible to real currency) used to buy things in this virtual world
can also earn digital money by offering up spare computer processing power to other people
3D cameras capture facial expressions
motion sensors make it a full immersive experience
Second Life
avatar-like VR
High Fidelity- game
Digital currency (convertible to real currency) used to buy things in this virtual world
can also earn digital money by offering up spare computer processing power to other people
3D cameras capture facial expressions
motion sensors make it a full immersive experience
VR Applications
Telefonica
Piloto 360
1st hand experience/sensations of Moto GP (motorcycle racing)
VR mobile app to work with Oculus
Next Galaxy
Ceek
developer of content solutions in VR
signed with Annev Telecom (Korea's top mobile network opperator) and Syracuse basketball team
LindenLab
virtual world where users create their own experiences (education, art, entertainment)
Blocksworld
kids game on iPad
create own games, etc.
BeAnotherLab
VR lifeswap
creating communities and building empathy
conflict resolution with UN
gender/race swap
Zero Point
VR movie documentary following Condition One (tech startup)
Reload Studies
fall 2015 launch
VR gaming similar to Call of Duty
Next VR
Live-stream content
NHL, NBA
Jaunt VR
Live-stream VR
Paul McCartney
Coldplay's Ghost Stories
Beck
Milk VR
NBA
RedBull
Deal with Walking Dead's David Alpert
Chris Milk & Spike Jones
Syrian Refugee Camp
SNL 40
Paramont/ Warner Bros
Interstellar VR
21st Century Fox
Wild VR
Night at the Museum
execs say its "a future"
Sundance
New Frontier Program- focus on VR

The Void
VR theme park
10 gamers work as a team to survive different worlds or fight against each other
Pleasant Grove, Utah
summer 2016
North Face
New York store installation
VR remote hiking, climbing, base-jumping
Lowe's
Holoroom- 3D AR
for DIY home renovations
shoppers build a bathroom using an iPad, bring the iPad into the Holoroom and experience product
Feelreel
VR mask
micro-coolers for wind, micro-heaters for heat, water misters, and odor generator with interchangeable smell cartridges
Kickstarter
FOVE
Eye tracking and facial recognition headset
Full transcript