Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
Transcript of Hero
Meeting the Mentor
The glass tube that enters her into the game
for the Game
He gave her a friend (him), confidence, and a magical gift (he put her mocking jay pin on her coat).
He gave her advice and training to help her survive/win the game she was going to enter.
It was in the form of an action when she volunteered to take the place of her sister.
in the Hero's Journey
Each year, 1 girl & 1 boy from each district have to participate in the game & all but 1 will die.
District 12 is her home that she must leave to participate in the game.
Drive= Win game so she can return back to sister
Urges= Save sister
The Call to Adventure
Sina & Haymitch
Crossing the Threshold
Test, Allies, Enemies
Rue, and Peter
Approach to the Inmost Cave
The Road Back
Return with the Elixir
The Threshold Guardian
Sacrifice self for sister
Learns journey changes people, but she will not be changed & learn- how to survive in game
Sina & Haymitch
Game Producer/ Composer
Facing the tracker jackers' sting in the game
after 3 days with Rues help
Rue saves her from dieing from the stings
Gains friend/allie (Rue) & knowledge of the fallen, when she was asleep for a couple of days
Rule change in game- there can be 2 victors if from same district (Cross Path Lovers)
Force/motivation to find & help Peter, get sponsors, and having a partner, can be an advantage to win
= 1 victor not 2
reborn/transformed = game stopped
Game producers not happy (very serious actions)
= won, changed game & gave hope to people
Get her way (2 victors live) and win
To live & return home rich
She gives people hope
Gets rich for winning
Sina- motivation & confidence- "If I could bet on anyone, I would bet on you"
- magical gift= her mocking jay pin on her coat
Haymitch- insight & training- "Get people to like you" & the cornucopia is a blood bath
- former winner of a game
game producer puts lots of tricks in game to test them (fire & 3 headed dog)
warns her about game she will enter & helps her strategize
appears before entering game
changes game (day to night, fire, 3 headed dog)
-Other tributes in game
Leads to journey's heart = the game
= long (50 second) count down
-"turn me into something I am not"
-piece of game
- not all bad people (Sina)