Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


3D animation

No description

Ana Ruano

on 11 December 2012

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of 3D animation

animation This type of presentation is made with camera, projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery or tree-dimensional objects. E.g. puppets or clay figures or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another, creates an 3d illusion. The viewing device displays these images in rapid succession, usually 24, 25 or 30 frames per second. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithlic cave paintings, a 5,000 year old earthen bowl found in Iran in Shahr-I Sokhta has five images of a goat painted along the sides. This has been claimed to be an example of early animation.
However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word. There is no single person who can be considered the "creator" of film animation, as there were several people working on projects which could be considered animation at about the same time.
Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Méliès discovered this technique accidentally when his camera broke down while shooting a bus driving by. J. Stuart Blackton was possibly the first American film-maker to use the techniques of stop-motion and hand-drawn animation.

He used techniques to make a series of blackboard drawings appear to move and reshape themselves. 'Humorous Phases of Funny Faces' is regularly cited as the first true animated film, and Blackton is considered the first true animator. The Enchanted Drawing (1900) Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it.
Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. Émile Cohl, began drawing cartoon strips and created a film in 1908 called Fantasmagorie. The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. Though there are many contributors to computer animation, 3D animation is often attributed to William Fetter. William Fetter worked for Boeing during the 1960s using computers to animate and design certain models. One of his projects involved making what came to be known as "The Boeing Man." It was a three-dimensional representation of the human body. It was then that Fetter coined the term "computer graphics." In 1976 Ed Catmull and Fred Parke use the 3D computer graphics and animation, they used in a movie called Futureworld. In the movie a human face and hand was animated using the technology to visually add a futuristic fel to the film. Since then the technique has been used in many movies and become a standard in film, television and video games. Along came Star Wars!

After “Futureworld” the world was introduced to “Star Wars Episode IV: A New Hope”. Th director, George Lucas applied 3D graphics to not only enhance the atmosphere of the film, but as an integral part of the entire movie. This “special effects” in cinema to new heights. The immense success of “Star Wars” would lead film makers to rel heavily of animation in particular 3D animation "Toy Story," was the first feature-length 3D animated movie, premiered in 1995. The much-anticipated movie broke box office records and ensured that 3D animation would be a staple in the cinematic community for decades to come.
Since "Toy Story," technology has advanced 3D animation to become a daily part of American life. It can be seen everywhere from video games to Internet ads. It can even be created using readily available software. Animation before film


The first flip book was patented in 1868 by John Linett as the kineograph. Flip book is a particulary springy pages that have an animated series of images printed near the unbound edge. Animation Techniques

Slow Motion

This process is used for many productions, for example, the most common types of puppets are clay puppets, as used in The California Raisins and Wallace and Gromit, and figures made of various rubbers, cloths and plastic resins. Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, simulators and simulation generally. The visual scenes may be dynamic or static, and may be 2D or 3D, though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, and medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. Motion Capture 3D Animation Animation History The End Ana Ruano
Full transcript