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Transcript of Homestuck career
Makara Education and training Jack Noir
with the interview from Patrick Beaulieu Multimedia artist
By Jocelyn Mills Try to talk to Dave Strider. The insufferable prick. EB: Why DOES Jocelyn want to be a
multimedia artist and animator?
EB: Def: "Create special effects, animation, or other visual images using film, video, computers, or other electronic tools and media for use in products or creations, such as video games, movies, music videos, and commercials."
EB: She wants a career that can utilize her drawing abilities, get good money, and have fun doing.
EB:The career she was interested with did match the results of the survey. tC: JoCeLyN iS gOiNg To SpEcIaLiZe In ChArAcTeR dEsIgN, bRo.
tC: Yo, ShE iS gOiNg To Be ReSpOnSiBlE fOr CrEaTiNg ThE lOoK aNd FeEl Of The ChArAcTeRs.
tC: ShE iS gOiNg To Be WoRkInG iN gRoUpS oF pEoPlE tO cOmE bRiNg ChArAcTeRs To LiFe.
tC: :0) TG: Sup. Jocelyn's career is no joke. She needs to have major artistic skills and radical computer skills.
TG: Tricked out CREATIVITY.
TG: Awesome people skills.
TG: A wicked amount of physical stamina.
TG: Oh.. And a Bachelor's Degree from an art school, college, or university.
TG: Training is only required if the animating studios have their own software and computer programs.
TG: That's all folks. Peace. CG: AFTER ALL OF THE HARD WORK TRYING TO FIND LEGITIMATE RESEARCH, ON WHAT SUDDENLY APPEARED TO BE A SCARCE CAREER, JOCELYN HAS DECIDED WHAT SHE WANTS TO DO. ITS ABOUT TIME. SHE SPENT TWO WEEKS TRYING TO FIGURE IT OUT. TWO WEEKS! IT'S A RISKY FIELD TO GET INVOLVED IN WITH THE LOW GROWTH RATE AND UNHOLY HOURS. ITS A STRESSFUL CAREER. WHO HONESTLY WOULD BREAK THEIR BACK FOR IT? WHO??? Salary explained by Jake English Intro
Egbert gT: Nationwide yearly avg. wage for 2011: $68,060.
gT: California yearly avg. wage for 2011: $83,730
gT: Oh, Fiddle sticks! Projected job growth from 2010 to 2020 is only 9%. Unfortunately that's a bloody awful growth, but Jocelyn can deal with it.
gT: Cheerio dear chaps! DS: Pros: Drawing and designing characters, using innovation, freedom with making decisions, and making dreams come to life.
DS: Cons: Time management, low growth rate, tight deadlines, and stress Tolerance. Conclusion by
Vantas Patrick is a lead video game animator at Ubisoft. He has been working for over seven years after attending Institute Athena. Even after school he took apprenticeship from someone who had more animating skills. He choose the career, because he fell in love with making 3D animation. He also likes desighning the characters. Even though he loves his job one thing he does not like is the tight deadlines. He recommends that anyone entering this career should have perseverance, work on diversifying your art, accept critics, post your works in places were you can get a reputation, and to keep up to date on new animating trends. MEOW!