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Jennifer van Exel

on 9 October 2013

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Transcript of Methodology

Jennifer van Exel

Phase 1: analyzing the audiovisual material
- look for patterns of that arise from the videos
concerning the interaction space - bodies - sound,
what happens in comparison to what I remember?

- look at cause/effect:
can I explain why certain things occur the way they do?

- transcribe, or, type partly, the audio taped conversations:
1. opening: mapping linguistic terms about space
2. about (game) structures
3. closing conversation

Phase 2: Positioning my PAR
Research question:


Workshop = a case study of the res. Q

The workshop is/turned out to be a practical attempt to investigate the creation and formation of lived-space.

Using creative practice methods, like the Viewpoints improvisation technique by Anne Bogart and Tina Landau, responsive theatre format design (as practiced by Coney Island theatre company, London) and pervasive game design (Markus Montola), in order to shape a pleasurable experience of an interactive setting.

Phase 3: positioning my research
Research Q
-> problem: formulate it well

How can performance research contribute to a (non)material understanding of Lived space and its implementation in an urban environment?

Workshop (Audience) Experience Design
writing on

* production of space – Ong
* politics of space – Thiong'O
* human state of condition – Agamben (bare-life)
* happiness – Ahmed
* pre-expressive state of communication – Barba?
* Lived space @ place and placelessness – Relph
* governing place; “the terrific assumption” – Nairn
* visibility politics and capitalism / relationship self and other –
Peggy Phelan: Unmarked, 1993.
* conformity and obedience - Milgram; Asch psychology experiments
* deindividuation - Festinger, Zimbardo ,,
* trace and bodies / affect (= modification)– Badiou: logics of worlds,
* first 'analogy of experience' (In all change of appearences, substance
is permanent) – Kant (@ Badiou, trnl. 2009, p. 238)
* ecological psychoacoustics / auditory perceptual organization
(effect on perceived spatial distribution) / hearing events, not sounds
- John Neuhoff, 2004

What came out of it
that I will write about:

- group dynamics
- peripheral vision
- spatial relationships
- non/hierarchical structures
- spaces of negotiation
- atmospheric improvisations
- sound/music as a spatial relationship
- encounter with the woman @ UvA cafeteria
- the use of Viewpoints technique in relation to audience/game design
- proximity (of bodies) in responsively using a (public) space
- and more...

Proximate to:

- life art ? ( Levenskunst)
Psychology and philosophy of
living one's life (in a good way)
- happiness studies
- urban and spatial interaction
design / Sustainist (re)design
- auditory motion

-> problem: how to not
"just pick one" but make a
meaningful connection
between these
- opening talk
- position yourself on the map to familiar/unfamiliar grounds
- start working with Viewpoints
- continue working on Viewpoints
- unplanned sound/viewpoint jam (use of words)
- shaping narrative in the space (add sound)
- mafia game
- different group
- Viewpoints with (unplanned) talking
- free writing
- viewpoints on a grid - game
- name game
- roeklap game
- rule making, guessing the rule on the grid
- talk on structures, rules, spaces of negotiation
- rule making for the sake of fun
- possibility of (public) spaces game (opening doors)
- table game; using the viewpoints to make rules
- conversation about
- play/opportunity and an object's proximity
- shifting reality perspectives; rules of your reality, include
something into the rules of your reality. Inclusion; assimilation;
(non)annihilation of existing schema
- materialism; density, matter of scale
Full transcript