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Devil's Traps

By Hamza Yusuf Hanson
by

Your Ideas Visualized

on 21 August 2014

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Transcript of Devil's Traps

Media
TV & Film
Music
Video
Satanic
Dajjalic
Dress
Food
Signs
Hamza Yusuf Hanson
"
The birth of TV was a magical event foreshadowing its satanic significance. TV's infiltration has been so gradual, so complete that no one even noticed. People don’t need to go to church any more; they get their morality plays on television.
of the top-selling video games contains violent content.
Hollywood films released in 2001 were rated R.
Media violence is especially damaging to
young children
(under 8) because
Research indicates that
media violence
has not just increased in quantity; it has also become
34
By the time the average child is
eighteen years old
, they will have
witnessed
Channeling!
Cartoons aimed at children such as Scooby Doo,
WHERE THEN ARE YOU GOING?
“Let's go crazy, crazy, crazy 'till we see the sun
I know we only met but let's pretend it's love
And never, never, never stop for anyone
Tonight let's get some and live while we're young
Whoa-oh-oh-oh-oh-oh-oh
Whoa-oh-oh-oh-oh-oh-oh (and live while we're young)
Whoa-oh-oh-oh-oh-oh-oh
Tonight let's get some”
to Hell.
One Direction
Intoxicants
Glut
Obesity
Extravagance
Haram food
Junk food
Squandering wealth on dressing
Breaking dressing norms
Dressing for drawing attention
Immodest dressing
Cross-dressing
Decrease in Empathy
Financial loss
Addiction
Wasting of time
Desensitization
Social Isolation
Drop in School Performance
Violent Tendencies
Obesity
The Devils Notebook p. 86
By
more graphic,
200,000 acts of violence
and
they cannot easily tell the difference between
contain
more brutality
than programmes meant for general audiences,
a study has found.
Cartoons
Games
Influences
Culture
End Of Time
real life
and
fantasy.
2 3
Hours per week
average Americans over the age of 2 spend in front of the TV
Hours per week
children 2–11 spend watching TV
24
5:11 hours
Average time
spent watching television (U.S.)
5:02 hours
White
7:12 hours
Black
4:35 hours
Hispanic
3:14 hours
Asian
Percentage of households that possess
at least one television.
99%
Number of TV sets
in the average U.S. household.
2.24
Percentage of U.S. homes with
three or more
TV sets.
65%
Percentage of Americans that regularly
watch television while eating dinner.
67%
56%
Percentage of Americans who
pay for cable TV.
Percentage of Americans who
say they watch too much TV

49%
Percent of 4-6 year-olds who, when
asked to choose between watching TV and spending time with their fathers,

preferred television
54%
Hours in school
Hours watching TV
900
1,200
In a year, the average American youth spends
vs.
200,000
Number of
violent acts

seen on TV by age 18
16,000
Number of 30 second TV commercials
seen in a year by an average child
2.5
Average listening hours per day
for teenagers
1 3
Popular songs contain
explicit references to drug or alcohol use
in
Per Hour
35
Number of times
an adolescent is
exposed to explicit substance references
Per Day
84
Per Week
591
Per Year
30,732
Pop
5
Rap
251
>
http://www.jacksonkatz.com/PDF/ChildrenMedia.pdf
http://www.nydailynews.com/entertainment/tv-movies/americans-spend-34-hours-week-watching-tv-nielsen-numbers-article-1.1162285
http://well.blogs.nytimes.com/2008/02/05/under-the-influence-ofmusic/
http://well.blogs.nytimes.com/2008/02/05/under-the-influence-ofmusic/
to drugs or alcohol in songs
Pop
9%
Rock
14%
R&B/Hip-Hop
20%
Country
36%
Rap
77%
References
35
Average age of game players
49%
18-49 years old
25%
<18 years old
26%
>50 years old
Males
51%
physical fight
Females
40%
M-Gamers
Non M-Gamers
Males
28%
Females
14%
Been in a
Males
35%
poor grades
Females
37%
M-Gamers
Non M-Gamers
Males
23%
Females
20%
Got
Males
23%
property
Females
15%
M-Gamers
Non M-Gamers
Males
10%
Females
5%
Damaged
http://videogames.procon.org/view.resource.php?resourceID=003627

http://videogames.procon.org/view.resource.php?resourceID=003627

http://videogames.procon.org/view.resource.php?resourceID=003627

89%
Almost half of it is of a serious nature.
The level of
violence during Saturday morning cartoons
is
There are 3-5 violent acts per hour in prime time, versus
20-25 acts per hour on Saturday morning.
higher
than the level of
violence during prime time.
The highly criticized video game
Grand Theft Auto 3

was initially
banned in Australia for its graphic violence and sexual content.
The game grossed $300 million in the United States by the end of 2002.
Computer & Video Game
(In Billions of USD)
Sales Growth in the US
Now
&
Then
Now
Miley Cyrus
&
Anton Lavey
"
Many of you already read my writings indicating that TV is the new god. There is a little thing I neglected to mention up until now, television is the major mainstream infiltration for the new satanic religion.
Anton Lavey
Of The
A September 2000 Federal Trade Commission (FTC) report showed that 80% of
“R” rated movies
, 70% of restricted
video games
, and 100% of
music
with
“explicit content”

warning labels were being marketed to
children under 17.
16,000 murders.
sexual, and
sadistic.
out of
Then
Marilyn Manson
Grand Theft Auto 4 grossed over $800 million worldwide in 2013.
By Genre
Effects of Video Gaming
Illustration from 'Kitab al-Bulhan'
(Book of Wonders) depicting the devil from late 14th century
Channeling n.
The act or practice of serving as a medium through which a spirit purportedly communicates with living persons.
Pornography
Internet Pornography Statistics
Pornographic websites
4.2 million

(
12%
of total websites)
Pornographic pages

372 million
Daily pornographic search engine requests

68 million

(
25%

of total search engine requests)
Daily pornographic emails

2.5 billion

(
8%
of total emails)
Full transcript