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World of Warcraft
Transcript of World of Warcraft
"You are not prepared"-Illidan Stormrage
What I will cover:
In game experiences
Follow up of each expansion
Backround of every expansion
In game experiences
Creating a character
When creating a character you choose:
When choosing a faction, you must choose between the Horde and the Alliance. Horde players are enemies of the Alliance players and vice versa.
There are 7 races for both Alliance and Horde
Alliance can choose from:
Horde can choose from:
Pandaren can be both
Gender, obviously, is to choose a female or male character.
When choosing a class to play, you have 11 to choose from.
Druids have the ability to turn into animals, and use the natural earth as its weapon.
Hunters use a bow or gun for their weapon. They also have a pet, who assists them in battle.
Mages use frost, and or fire power to cast spells on their opponents.
Paladins use holy power as their weapon to cast spells on opponents.
Priests are healers for their allies.
Rogues are unseen by their opponents, uses stealth for sneak attacks.
Shamans use lava and lightning as a weapon to cast spells on their opponents.
Warlocks use a form of witch craft to inflict spells and curses on their opponents.
Warriors use melee, or sword fighting. Also, use shields.
Monks uses chi to damage their opponents.
Death Knights use frost, unholy, and blood power to damage their opponents.
Now that a character is made, the leveling process begins. You level by completing quests, a task given to you, and killing beasts. Doing these things gives you XP. XP stand for experience. XP is what you need in order to level. Not all quests give the same amount of XP, the harder the quests, the more XP is rewarded. Killing beasts also rewards XP.
Low leveling is from 1-10.
Higher level leveling is easier and faster than low level leveling. At level 10 and up, you can now que for Random Dungeon Finder, Battlegrounds, Raids, on top of the traditional quests and killing beasts.
Transmog is a simple process, where if you do not like the way your normal gear looks, you design it to your own personal liking.
Burning Crusade was the first expansion pack to the game and was released on January 15, 2007. In this expansion the level cap, or the highest level you can go to, was raised from 60 to 70. Two new races were added to the game, Draenei of the Alliance, and Blood Elves of the Horde.
Background of the two races
Long ago, on the planet Argus, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all of its forms. Using their gifts, they developed a vast and wondrous society. At some point, they are visited by beings of light, Naaru. They gifted the eredar with the sacred ata'mal crystals, which enhance their intellect and help them unravel the mysteries of the universe. For centuries the Draenei have been slowly losing. Having lost their home ages ago, the Draenei struggle to reclaim their former lives - and impossibility, since their home no longer exists. Still, without the attempt, they would wither and die. Another factor that keeps the Draenei alive is revenge against the orcs who once lived among them. They will take any risk to see an orc killed. If they can wipe out the entire race, so much the better. The Draenei avoid combat unless the enemy in question is an orc.
Cut off from their powerful energies of the Well of Eternity and no longer immortal, many of the high elves died from exposure or starvation, during their long journey. In addition to these hardships, the elves were forced to flee the site of their first settlement, Tirisfal Glades, due to a mysterious evil influence that drove many of their numbers mad. As they pressed further inland, the high elves developed a blood fued with the cunning, barbaric trolls of Zul'Aman, who controlled most of the northern reaches of Lordaeron. Finally the exhiles reached a region whose forested glades reminded the high elves of their distant homeland in Kalimdor. The elves drove out the resident Amani trolls an founded the kingdom of Quel'Thalas. Using a vial of sacred water stolen from the first Well of Eternity, the high elves created a fount of mystical power at a convergence of powerful ley energies in Quel'Thalas. The named this fountain the Sunwell, and its potent arcance magic fed and strengthened all high elves of Azeroth. Thus, the city of Silvermoon was established. The power of the high elves grew, and they cast an enchantment on the forest that would keep them bathed in eternal springtime.
Wrath of the Lich King
Wrath of the Lich King is the second expansion added to the game. It was released November 13, 2008. The max level was increased from 70 to 80. One new class was added in this expansion, which was the Death Knight. In addition, there was also a new continent added to the world map, called Northrend.
The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slain warlocks of the Shadow Council into the corpses of the fallen Stormwind Knights, the first of whom was Teron Forefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions. Most of these death knights were destroyed during and after the Second War, either killed by the Alliance or tranformed into liches by Kil'Jaeden.
Often called "the roof of the world" and sometimes "the crown of Azeroth", Northrend is a frozen wasteland that lies far to the north. As with the other continents, it was once part of the original Kalimdor landmass that was broken apart during the Sundering. The land that became Northrend drifted far from Azeroth's temperature zone, which killed off a large portion of the remaining wildlife.
Cataclysm is the third expansion pack to the game. It was released on December 7, 2010. During this expansion, two new races were added to the game, Worgens of the Alliance, and Goblins of the Horde. The max level was increased from 80 to 85.
At first, people believed that the Worgen were not native to Azeroth. They believed that they have only recently appeared in remote areas where they menance travelers and small settlements. The Worgen are an erratic race and they can be found in most of the Kingdoms of the East. Some believe they are arrivals from another world in the Twisting Nether, while others think that they might have been created through magical experimentation, or brought here as servants of some evil entity. Whatever the case, they are for the most part, unwelcome. These creatures are thoroughly evil, delighting in torturing and devouring intelligent creatures. They enjoy hearing the screams of their victims as they tear them apart piece by piece. Worgen never show mercy or remorse. They may seem savage, but they are fairly intelligent and possess a cruel, bestial cunning that can come as a surprise to the unprepared. Worgen society is patriarchal, with the eldest male leading the pack. Worgen never challenge leadership; the patriach leads until he is physically incapable of doing so any longer, at which point his younger kin devour him. The Worgen see this not as cruelty, but a great honor- they consume the bodies of their fallen as well as their victims. They believe the flesh and blood of their own kind improves their strength. Worgen look like humanoid wolves. They dwell in simple huts and usually wear cured leather scraps as rudeimentary armor. Worgen do not use weapons, preferring to tear foes apart with their claws. They stand 6 feet tall, except when loping along all fours, and weigh 250 lbs. they speak their own language, made up of a variety of growls, barks, and howls.
Goblins are small humanoids, crafty an shrewd, bearing an overwhelming interest in commerce and a strong curiosity about mechanical things. Goblins society is fragmented, defined chiefly by commerce and trade. The ultimate schemers and con artists, goblins are always in search of a better deal. Despite their seemingly chaotic natures, they exist fairly strict and straightforward hierarchy. Other races universally view goblins as inventors, merchants and, without exception, maniacs. Goblins value technology as a useful aspect of commerce. Some say that their advantage- and their curse- is to be the primary users of technology in a world governed by magic. While dwarves and gnomes share a similar gift, goblin technology is more far-reaching and sinister, makes a larger impact on the natural world, and explodes more often.
Mists of Pandaria
Mists of Pandaria was the fourth expansion added to the game. It was released on September 25, 2012. In this expansion one new race was added to the game, Pandaren. Also, one new class was added to the game, Monk. In addition, a new continent was also added to the world map, Pandaria, along with four islands, Timeless Isle, Isle of Giants, Isle of Thunder, and The Wandering Isle. Max level was increased from 85 to 90.
The Pandaren are originally came from central Kalimdor where they established the Pandaren Empire. They were allies of the night elves until they saw their obsession with magic getting out of control. The clans severed ties and left Kalimdor behind eventually establishing a new home on an island named Pandaria. After the Sundering, some padaren returned to "new" Kalimdor to explore it. "Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home." Since the Third War, more padaren have come to visit Kalimdor. Hailing from their secret empire, the padaren are a race of humanoids resembling pandas. This appearance leads some to underestimate these noble creatures, thinking them harmless and "cute". They may be cute, but they are not harmless. Pandaren have a long tradition of mystic warfare and are exceedingly strong and agile. The traditional padaren fighting style focuses upon mobility, speed and precision, as well as stunning acrobatic tricks. Many pandaren are skilled at fighting bare-handed.
When the padaren were subjugated by the mogu centuries ago, it was the monks that brought hope to a seemingly dim future. Restricted from using weapons by their slaves masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to "soak it up" and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune.
Couched in myth and legend, rarely seen and even more rarely understood, the engimatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world. Denizens of a wondrous and fertile land, the pandaren once labored under the oppressive thumb of a monstrous race of ancient warlocks known as the Mogu. Through tenacity, diplomacy, and a unique form of unarmed co,bat, the pandaren staged a successful revolution that deposed the Mogu and established a pandaren empire that would prosper for thousands of years. During the bleak days that preceded the sundering of the world, when demons flooded onto Azeroth and threw the enitrety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded is land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since.
Warlords of Draenor
Warlords of Draenor will be the fifth expansion to the game. The expansion has not yet been released but has a release date for sometime in December of 2014. The max level will be increased from 90 to 100.
Warlords of Draenor
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow. You must mount a desperate charge on Draenor- savage homes of orcs and adopted bastion of stoic draenei- at this pivotal moment. Your allies are legends across time; your fortress a foothold in an alien land. Lead the armies of one world against another...before the future itself is unmade. Following the events of the Siege of Orgrimmar, Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial can conclude, aided by an ally who can manipulate the timelines, Garrosh escapes to Draenor of the past, and prevents the orcs from ever drinking the blood of Mannototh, creating an untainted Iron Horde under leadership of Grommash Hellscream.
What we covered:
In game experiences
The background of the expansions