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Violence in Video Games TOK IA

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Aravind Elangovan

on 3 January 2013

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Transcript of Violence in Video Games TOK IA

Call of Duty
Assassins' Creed
Grand Theft Auto
God of War Violence in Video Games Aravind Elangovan
Leslie Griffith
Levi Finley How have video games influenced society's perception of violence? This list consists of many recently popular video games that are commonly considered violent. Possible Questions/Knowledge Issues to Add: We have found that the most popular video games tend to be violent ones and that non-violent ones are even looked down upon. However, what actually constitutes a "violent video game?" This is actually a difficult question to answer. Violent Non-Violent Extremely Violent Semi-Violent Is this jolly fellow a violent character? One could argue in favor of Mario being a violent character. It is important to consider that there are multiple aspects to violence.
A seemingly innocuous character can actually be quite violent. Examples:
Puzzle Games
Simulation Games
Tycoon Games
Educational Games Examples:
Gears of War
Dead Island
Grand Theft Auto
Fallout 3
God of War
Dante's Inferno
Saint's Row Examples:
Sports Games
Legend of Zelda
Portal 2 Examples:
Strategy Games
Star Wars Battlefront
Just Cause 2
Call of Duty
Assassin's Creed
Skyrim implied violence
non-lethal violence
cartoony violence graphic guts and gore
murdering innocents no violence
pretty self-explanatory depicting violence
intense action
killing in war These divisions match up quite closely to the ESRB ratings.
Non-Violent -> Everyone
Semi-Violent -> Everyone 10+
Violent -> Teen
Extremely Violent -> Mature The question then becomes: how is society's perception of violence and violent video games affected by our culture and knowledge? There are a wide range of beliefs towards video games as we all perceive it differently. Mario games are often quite violent in nature. However, most people do not perceive them as so. Why? It may be due to our perception. The battle sequences are cartoony and cheery, so we don't view them as being violent. Not only do we perceive violence differently, but it affects our reasoning as well. We use the evidence we have to reason whether or not violent video games affect violent behavior Battletoads Video games have become an increasingly ubiquitous
form of media over the last decade, rivaling television, music, and movies. They are now a significant part of our culture. This raises the question: It also affects our emotions, making us desensitized. Violence in real life is not as upsetting, because we are already used to seeing it in video games.
For example, war-simulation video games are even used to treat psychological disorders in veterans. It desensitizes them to the trauma they experienced in combat by having them experience it repeatedly. So, why is there violence in video games? One reason is that it makes the game interesting. The easiest way to represent a conflict is through violence. Violence sells games, so publishers will continue to make violent video games. This is a fundamental characteristic of humanity. People often prefer violent video games with fighting and action over video games that simply tell a story.

As the comedian Demetri Martin said, "I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'" People's Perceptions of Violent Video Games:
Mother: "I don't support all of the violent games that are out these days. They teach my kids that it's okay to hurt someone just because they are different."
Teen: "Video games are a great stress reliever after school. Wouldn't you rather I take my anger out on fictional people rather than real ones?"
Small Child: "The games my older brother plays scare me. I wish he'd play them when I'm not around."
Sociologist: "The violent crime rate has gone down over the past decade. This is correlated with an increase in video game sales. Although these factors may not have a causative relationship, it is clear that video game sales have not caused an increase in violent crimes."
Psychologist: "Various experiments have found that playing video games increases heart rate and stress. We have also found that they may decrease the empathy that people feel. It may be prudent to limit the time that your child has access to video games." The End? He kills creatures and destroys things in his journey to rescue Peach. He sacrifices his friends to better himself. He goes through the Goombas' homes and kills them, even though they never purposefully attack him. As you can see, people's reactions to video games and the language that they use can be very different.
The young kids are competitive but they are still kind and talk normally. Even though they insult each other, they do it in good fun.
On the other hand, the extreme example of the teenager shows how video games may make one angry and incapable of communicating. Yes, it really is. A knowledge issue can be derived by this chart: to what extent are the subjective, moral decisions of an organisation valid? Can we trust the ESRB to be giving accurate ratings? Many other countries hold vastly different rating systems. Popular games in the US can be banned in different cultures. For example, in Germany, Left 4 Dead 2 is banned for extreme violence. In Saudi Arabia, Assassins Creed and Call of Duty 4 are banned for a negative portrayal of Arabs. In Venezuela, all violent video games are banned.

What makes our system any better than theirs? How do we choose how to rate certain games? It is all a result of the knowledge we have as a culture. Videos of various people and their perceptions of violence in video games:
Son and Mom:
Public Interest Attorney:
Constitutional Attorney:
http://www.youtube.com/watch?v=MZ7comwLPFY#t=133s Show this funny video if we have 3 extra minutes:
Full transcript