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game design 2012-2

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찬웅 이

on 23 January 2013

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Transcript of game design 2012-2

Lateral Thinking Gravity Time Game Characters User Interface Challenges Logic and Inference Spatial-Awareness Races Puzzles Exploration Conflicts Game Modes PORTAL? What do I Control? Game World GLaDOS Test Room Beyond the Test Room Degree of Freedom Key Location Story mode Challenge Mode The Physical World GLaDOS Gatling Turret Missile Turret PORTAL in PORTAL! Portal Gun Editor Attack!! Gravity with Portal Game Design Presentation for PORTAL 2007, Valve Corporation FPS, Puzzle, Adventure Intelligence Based
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