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Info 403a S2012 - Mid Term

team grades, McGonigal's 4 points, plan for presentation 2
by

Ben Smith

on 15 March 2012

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Transcript of Info 403a S2012 - Mid Term

Info403a - Game Design March 15 - "mid term" Team Mid-Term Grades McGonigal's Formulations Presentation #2 Your Name Your Grade
(optional 1-line explanation/justification) For each team member: Their Name Their Grade
1-line explanation/justification ... is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success. Urgent Optimism Building Trust Epic Meaning Blissful Productivity Playing a game together builds up bonds of trust and cooperation. Gamers love to be attached to awe-inspiring missions and to human planetary-scale stories. We're actually happier working hard than we are relaxing, or hanging out. We know that we are optimized as human beings, to do hard, meaningful work. Emotional Reality Games create emotional experiences. "Real" paradigms are used to quickly convey mechanics, rules, and situations, but the final objective is an emotional construction. Thursday, March 29 Plan/think out everything you need (for the prototype and the presentation) Everyone MUST have a task to accomplish before next class (March 27) Plan an in-person, face-to-face meeting when everyone is back (before next class). suspension of disbelief 16ft standing jump? universally? egg? chicken? egg? competition? "all work and no play..."
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