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How to Survive the Zombie Apocalypse

Obviously it's about zombie survival

Courtney Darke

on 19 October 2012

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Transcript of How to Survive the Zombie Apocalypse

- Farms
- Malls
- Old/large houses Bad
- Shacks/cabins
- Tents/trailers
- High rise
- Sheds 15% photo credit Nasa / Goddard Space Flight Center / Reto Stöckli How to Survive the
ZOMBIE APOCALYPSE Zombie Subspecies Finding Resources Zombie Combat Living in an Apocalyptic World Finding Shelter Miscellaneous Food Water Hunting Gathering Scavenging If you can kill a zombie,
you can kill dinner. We'll
learn how to do this later
on in the presentation. A quick rule
of thumb is
that you can
eat anything
on land with
fur or feathers. Bear: 259 cal.
Beaver: 212 cal.
Deer: 158 cal.
Dove: 219 cal.
Duck: 201 cal.
Goose: 305 cal.
Possum: 221 cal.
Quail: 234 cal.
Rabbit: 206 cal.
Raccoon: 255 cal.
Squirrel: 173 cal. Lungs
Meat/fat Quick steps to
gutting an animal. - Keep it fresh and clean
- Remove the head and feet
- Holding the back skin of the rabbit with your fingers make a cut through the skin and over the back, but not into the meat
- Peel back the skin
- Remove bones, entrails, etc.
- Hang the animal to let it cool
- Store in meat if not cooking immediately Never
mushrooms. In general, it
is best to avoid
scavenging unless
you are 100%
certain it is safe
to eat, or if you
have no other
option. Mild or moderate
Dry, sticky mouth
Sleepiness or tiredness
Decreased urine output
Few or no tears when crying
Dry skin
Dizziness or lightheadedness Severe or life-threatening
Extreme thirst
Irritability and confusion
Very dry mouth, skin and mucous membranes
Lack of sweating
Little or no urination — any urine that is produced will be dark yellow or amber
Sunken eyes
Shriveled and dry skin that lacks elasticity and doesn't "bounce back" when pinched into a fold
Low blood pressure
Rapid heartbeat/breathing
No tears when crying
In the most serious cases, delirium or unconsciousness A zombie in it's broadest sense, is a
person who has died and has been re-animated. Generic Zombie These are victims of a virus that has degenerated
the body. They transfer infection through bites and scratches. Weaponry Fast Infected Extermination These are not "true" zombies, but rather infected humans. They are extremely fast, but not very durable as they are not technically dead. Firearms The majority of zombies
can be killed with either
decapitation, or some
other form of damage
to the head and brains. Red Flegings Necromorphs To kill a necromorph you must
either cut off their limbs, or burn
them in extreme levels of heat. These zombies retain their intelligence and personality. They show reasoning skills and use memory. However, these are exceedingly rare Red Flegings These can be killed through wounds
to the chest, bleeding out, thirst,
starvation, or even the infection itself. Rot & Ruin Zombies Blunt Objects They are driven by the need to consume human flesh. They have little brain activity and will not move unless they see a stimulus. Sharp Objects Misc. Crazies They have a rare infection called "Rhabdoviridae Prototype." They can use weapons and are hellbent on killing. Necromorphs Good Bad - Efficient
- Easy to use
- Quick
- Long range - Runs out of ammo
- Hard to master
- Break, get jammed
- Not common Top 10
1. AK-47
2. Heckler and Koch G3
3. Heckler and Koch M93
4. Henry US Survival Rifle
5. Marlin Model 336 Lever Action Rifle
6. Remington 700 BDL Bolt Action Rifle
7. Mosin Nagant Bolt Action Rifle
8. Colt 1911 Auto Pistol
9. Beretta Model 92 FS
10. Springfield Armory XD9 Good Bad - Long lasting
- Quick
- Simple
- Easy to find - Short range only
- Requires strength/effort
- No guaranteed kill
- No multi-target defense
- Multi-stike kill Top 10
1. Aluminum Bat
2. Sledgehammer
3. Crowbar
4. Shovel
5. Wrench
6. Tire Iron
7. Brick
8. 2 x 4
9. Golf Club
10. Log Good Bad - Guaranteed kill
- Quick
- Simple
- Easy to find - Short range only
- Requires strength/effort
- No multi-target defense
- Becomes dull
- Can get stuck
- More blood Top 10
1. Axe
2. Sword
3. Pitchfork
4. Pocket Knife
5. Meat Cleaver
6. Spear
7. Ice Pick
8. Screwdriver
9. Kitchen Knife
9. Broken Bottle
10. Hand Saw Top 10
1. Bow and Arrow
2. Car
3. Explosives
4. Tractor Plow
5. Chain
6. Flamethrower
7. Chainsaw
8. Rope
9. Torch
10. Blowtorch These are a departure from the more "traditional"
zombie. You cannot catch the virus through bodily fluids. A Necromorph must kill you first. They are highly intelligent and can adapt to differing environments. They often ambush victims and are extremely hard to kill. (Mentioned later) Watch the news.
Things will happen quickly
and it's best that you know
about it sooner
rather than later.
Your survival will depend
on this. - Warm, dry
- Fortified
- Secret exits
- Few windows
- Avoid populated
- Storage/space
- Good vantage
Cities are a death trap. The population
of zombies will be higher and you will be
cornered. The country side is where you
need to be. Pack light.
Pack effective.
You will be moving
around a lot. It's best to
only carry the
necessities. Avoid hospitals. First
wave zombies will be there as
people will bring loved ones
in for a "cure" or "anything that
will help." A zombie is a zombie.
Once infected, a loved one
or friend is GONE! As hard
as it is, you have to let go.
Otherwise, you'll be infected
along side them. There is safety in numbers. Travel in groups to optimize your survival rates. In the end, all you can do is hope for lady
Luck to be on your side. When Z-Day comes, use your wits and stay on your toes. To help you remember, here is a quick acronym: Size up the situation
Undue haste makes waste
Remember where you are
Vanquish fear and panic
Value living
Act with caution and thought
Learn basic skills So, you've gotten out of the city, you've found an
isolated spot with your group, now what?

Apocalyptic world or not, quality of life is important. Your end goal should be to act as "normal" as you possibly can under the circumstances. This is what we suggest: Find a permanent home. Make your way to the country side, far, far away from cities and make base. Everyone needs a home, you can't travel forever. Get to a good spot and if the odd zombie happens to stumble out your way, defend fort. Collect seeds. We all need to eat, and you can't always scavenge. It would be smart to collect seeds or bulbs to grow once you have reached a spot you can settle in. Set rules. This applies for all ages, but is especially important if you have young children. Make sure everyone knows their boundaries. You don't need one person to endanger the whole group. Medical supplies are invaluable. Collect
these as well as seeds. Everything from Tylenol to first aid kits. Anything can be of value. If at all possible, get a doctor to join your group. They will be golden. -___________________________________________-

Oi! No with the long face. I guess if you want to, then do it.
Actually, no, you're doing your own pathing, just don't delete my stuff from it. Click the little plus and you can add stuff wherever you want. It's pretty straightforward.

TO add something between slide 2 and 3, click on the + next to slide 2 and drag to whatever you want. To move a slide around in the rotation, drag it to wherever you want it in the sidebar on the left. Also, make sure you make a quick summary of what to say when doing the presentation, unless it's 100% just "Click. Read info. Click. Read info." and there's nothing to add verbally. A map is your best friend. Know where
you are
and where you are headed.
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