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Transcript of Gold Farming
Terms of Service and
Gold Farming Regulation
Gold Farmers are statistically mostly:
18-25 years old
Little to no formal education
play + labor = PLAYBOR
Multiplayer online game where the gamers acquire in-game currency in exchange for real money
Gold Farming causes Inflation
It also causes
positive profit and
a stable, competitive
Playbor: The work so easy it is game?
Dibbell, Julian. "The Life of the Chinese Gold Farmer." <i>The New York Times</i>. The New York Times, 17 June 2007. Web. 6 Nov. 2013. <http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?pagewanted=all&_r=0>.
Nardi, Bonnie , and Yong Ming Kow. "Digital Imaginaries: How we know what we (think we) know about Chinese gold farming." <i>First Monday</i>. N.p., 7 June 2010. Web. 5 Nov. 2013. <http://pear.accc.uic.edu/ojs/index.php/fm/article/view/3035/2566>.
"Wikia." WoWWiki. N.p., n.d. Web. 6 Nov. 2013. <http://www.wowwiki.com/Gold_farmer>.
Gold Farming Commodifies Entertainment
low wages; work conditions less than ideal
new media didn't change work structure
exploitation on a digital platform
what is the difference between game and labor?
promotes the idea that the marketplace and the accrual of profits should be allowed in all facets of social, economic, and cultural affairs
users have the power to report farmers
who advertise in-game