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Transcript of Ender's Game
Even as a young child, Ender was scrutinized and ostracized for being the third child (1 more than the allotted two). Not only did the thought of being an unwanted child affect Ender, but being as he was more intelligent than the culmination of children in his family, he was abused and pushed aside by Peter, his older brother. Because of the criticism Ender endured early in his life, it left the reader to connect and sympathize with Ender. There are many mythological, biblical, and historical references in Ender's game. To start with, the mythological bird the Phoenix is mentioned. The instant communication device, the ansible was originally used in Ursula Le Guin's novel Rocannon's World.
One of the main political groups in the book, the Warsaw pact is an obvious reference to the Warsaw Treaty Organization of Friendship, Cooperation, and Mutual Assistance which formed the "Communist Block". This reference in particular, and later rebellion of the Russian marines, coupled with the time this book was written could almost make this piece someone of a propaganda tool, to reenforce the anti-communistic thoughts of americans during the cold war.
One of the main themes in Ender's Game is what truly is command, and how to think differently than everyone else, this is why there are so many references to great historical generals, it is the way they think that is important, how they thought differently than anyone else at the time. This is what Ender is sent to battle school to find, and this is why the officers single Ender out from the rest of the launchies, to make sure he doesn't turn out like the rest of them, and fall into the system, he must learn to do what no one else has even thought of before. - Ender's game could, without a doubt, be used within an AP Course curriculum. Because Ender doesn't necessarily reveal his true emotions, it leaves the readers to infer and question his motives and aspirations, similar to the books we read during AP Literature. Also, with heavily debated issues such as good vs. evil and humanity / genocide, it allows an AP Course to have debate on the positives and negatives of warfare and race killing.
-Also the themes such as what does it meant to command, and the difference between being someone's friend and being there commander, there is much to analyze.
-Another AP quality that Ender's Game has is the historical references, some are obvious, such as some of the great commanders, while some are less well know, such as the Athenian Demosthenes.
- Similar to Brave New World's idea of the inability to see the truth, Ender's game helps portray the inability to make a path for oneself, primarily because of the power of the higher leaders.
- Also, being that in Frankenstein, the idea of being a monster on the outside despite the feelings within the being directly correlates with the idea of genocide within Ender's Game.
Symbolism, Theme, and Allusion
to Classic Literature What Makes / doesn't make Ender's Game a Classic? Dynamics of Characters and Characterization Discourse of Literature Considering his circumstances at home, it left the reader to interact and remain hopeful for the remainder of the novel. There were times within the novel where the reader felt agitated or restless, whether it was a fight another battle school child started with Ender, or simply an unruly gesture made by older kids; during many situations, the reader felt for Ender and hoped for his success.
Despite the hardship within Ender's Game, there was a heavy impact of historical figures mentioned throughout the novel. Whether it was mentioning Alexander the Great, Julius Caesar, or the International Fleet's Mazer Rackham, the entire motive of the Battle School was to become an important leader like ones in history, and to follow your path to greatness to place yourself next to the rest. Perspectives of the Author (2) Also, when Valentine explains her beliefs on humanity, she says "Welcome to the human race. Nobody controls his own life, Ender. The best you can do is choose to fill the roles given you by good people, by people who love you". By telling Ender her thoughts, she not only infers that it is impossible to go against humanity in times like war and destruction, but that it is simply impossible to make your own path for your own life. With this being said, it truly corresponds with the idea of hatred among other races, primarily because of the idea that no one can go against the grain and choose their own outcome. Although most cannot choose their outcomes in life, Ender, being that he controlled an entire fleet, strayed away from the common norm and chose his own strategy. The main biblical reference, is that all of the Wiggin children are named after saints. This symbolizes that there parents haven't really given up there religion like they say swore they have. Some other historical figures include Valentine's pen name Demosthenes who convinced Athens to rebel against Alexander the Great (who promptly reconquered them and Demosthenes committed suicide). And the founding fathers Tomas Paine, and Benjamin Franklin. Qualities Of Classic Novels:
-morality: This concept relays towards human problems and relations; During Ender's game, there was a large discrepancy between races and killing individuals in Ender's mind. Having that Ender struggled with the idea of killing others, yet others didn't find a problem at all, the overall idea of Morality was created.
-Effective Language: Effective language can simply consist a theme or message that can be supported with evidence throughout the book. Being that Orson Scott Card used simplistic statements, throughout these sentences were many ideas supporting Good vs. Evil and not being able to make your own path.
-Timelessness: One of the primary components of a "timeless classic" is that the primary problems or information can be sympathized no matter what year or time period it was read. Not only does it allow the readers to sympathize with the characters and problems throughout, but the subject matters and situations can be easily related to. In the case of Ender's Game, Ender was heavily mistreated for being better than all of the other kids at such a young age.
Another timeless quality of Ender's Game is its theme of command. The whole reason for Ender being at battle school, and eventually command school, to learn how to command, and what it means to command people, theme as timeless as war itself. Ender: Main Character of Ender's game; has two siblings: Valentine and Peter. At the beginning of the book, Ender is a very passive individual that believes, because he is the third child, everyone else is better than him, regardless of his intelligence. Throughout the book, Ender progresses as a dynamic character through his interaction with the main theme, good vs. evil. By having many encounters with Peter, Bernard, and all of the other people who stood in his way, he developed into a more independent, standalone individual who, without the incorporation of good vs. evil, wouldn't have progressed into the character he became at the end of the novel. Ender's Game has many historical references, mainly historical generals. These include the great commanders Napoleon Bonaparte, Julius Caesar (including his famous quote Veni Vidi Vici), Alexander the Great, Philip II of Macedon, and The Duke of Wellington. After reading and analyzing Ender's game, it can be inferred that the overall message is that it's wrong to despise or kill another race and to treat others the way you want to be treated, no matter who tells you it's right or wrong. When Ender is revealing to Valentine that he is upset with himself, he says, "In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him. I think it's impossible to really understand somebody, what they want, what they believe, and not love them the way they love themselves". Ender not only revealed to Valentine his underlying thoughts on warfare, but he accentuates the idea of fairness and equality, despite their race or origin. Another theme in the novel is, does the end justify the means, and if so, when. The officers know that taking kids at 7 years old and putting them threw battle school will destroy and chance of a normal life, yet they do it anyway, and throughout the book they debate with themselves if it it is acceptable. In the end however, they discover that there really is only one choice, and that is to save humanity. Perspectives of the Author (overall message) -Within Ender's game, Orson Scott Card utilizes simple diction in order to convey the scene with a clear and concise demeanor to develop not only the outcome, but label it clearly for the reader. Although he doesn't use nearly as much symbolism as other authors, the entire idea of simple diction and syntax creates more of an imaginative atmosphere, one where the reader can infer and make their own pathways from the simple language used throughout.
"Not enemies, not friends, but brothers – able to live in the same house". Within this quote there is no tough symbolism or complicated diction. Very short, sweet, and to the point, yet the reader can infer the meaning by this as Ender explains his feelings for his brother Peter.
- As stated previously, a major idea within Ender's Game is the idea of confinement and not being able to create your own life. When Colonel Graff said, "Human beings are free except when humanity needs them", it allowed the reader to infer that at this time within the book, humanity needed humans because of war. By outlying many other ideas such as barbarity and manipulation, the entire meaning can be swayed and redirected into different forms and ideas as described by different readers / analysts.
- Card although uses a very simple diction throughout the text for AP lit readers the type of diction he uses for Ender at the beginning of the book is very sophisticated for a 6 year old.
"To keep them from taking him in a pack tomorrow. I have to win this now,
and for all time, or I'll fight it every day and it will get worse and worse. Ender knew the
unspoken rules of manly warfare, even though he was only six. It was forbidden to strike
the opponent who lay helpless on the ground; only an animal would do that." Most 6 year olds would not care to think about what is considered good fighting etiquette and wrong fighting etiquette during a school yard fight. This shows how superior he is to others and why he is to be chosen to save the world.