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Reaching Out to Youth about the World Wide Web
Transcript of Reaching Out to Youth about the World Wide Web
Are kids keeping track? So what? This affects everyone. Age is not a mitigating factor when thinking about the ways people act on the Internet.
Everyone is affected by content online, and therefore affected by the creators, uploaders, and distributors of content. mlwhitaker26, “Computer Kids” September 2, 2005 via Flickr, Creative Commons Attribution. Shane Global, “Student in the Computer Room” August 23, 2010 via Flickr, Creative Commons Attribution. _G2, “June on the Computer” December 2, 2005 via Flickr, Creative Commons Attribution. Whether you're just beginning... Or you're a young adult... Or you're much older.... We're all affected. I want to help change the way we act online. How? Use Sustainable Media We must be aware that the Internet is constantly growing and changing.
What we create must be able to move with the changes and be updated appropriately. Imagine this... You're ten years old. You're a little awkward, a little shy. You've had trouble making friends. So you go online to a social media platform, where you have another identity. You can be anyone. Although of course, you must leave traces of your real identity, in order to be able to save your login information. Who do you look up to in this new world? What if there was some sort of guide to follow. Would you take the time to read it? Probably not. New plan. What if there was a character that you admired? Someone you wanted to follow, as they reflect your own beliefs, social awkwardness, and concern about being online? That sounds a lot more exciting. What if this character had a series? This character would grow and change with the years, be it 2011 or 3011. The project would require attention and updates in order to keep it relavent. My Vision It begins with a comic series online, with the character maintaining a blog and weekly comic adventures. This leads to... The character develops a social media presence, that people can follow or "like" on various platforms. Which eventually leads to... An interactive game is built, allowing users to learn and live alongside the characters they have followed. Together, we can make the Internet a safer place. We can encourage engagement, interaction, and safe behavior. The Internet has a lot to offer. Let's make sure it's a safe place to be. -The End - All that kids need is guidance. One of the biggest challenges is managing multiple online accounts and identities.