Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

Character Concept

description
by

Britta Pollmuller

on 7 June 2016

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Character Concept

Character Concept
Activity
Create a character that is 'under-represented' in game design - then create the world in which he/she/it lives. Think about the ways that the character and the world connect/ Could your character exist in some other world? If so, how do you modify the character and world so that they depend on each other for survival?
Characters are defined by what they say, what they do, what they look like, or what others say about them = Methods of characterization!

Four key questions to ask when writing to make sure you have really thought through the character's presence in your story:

What does the character want?
What does the character need?
What does the audience/player hope?
What does the audience/player fear?


General Aspects of Character Design

Lajos Egri describes a character as a sum of physiological, sociological, and psychological qualities.

The bone structure is as follows:
Physiology (e.g. sex, age, height, weight, appearance, distinct, and physique)
Sociology (e.g. occupation, education, family life, friends, enemies, and hobbies)
Psychology (e.g. moral standard, goals temperament, obsessions, intelligence)
Question: How are these characters brought to life within the game? What allows you to identify with them? Are they rounded or flat, dynamic or static?
Bone Structure
Each Character has their unique way to react to an event and behave in a given situation ...
How to design gameplay/interactivity so that it reflects characters' personality?

Agency and Empathy

Alignment: how the character and player are related in terms of control and access to information that enables recognition...what kind of access is offered to a character's thought, affects, and action.

Allegiance: how player evaluate a character; to be allied with a character ...
Physical beauty ...
Expressions of affection or fear
Moral evaluation in relation to standards set in game, i.e. character needs to be better than others
Via Gameplay, i.e. character defining

·What is the significance of the character in the game?
·What is the relationship between game characters and gameplay design?
·What is the method for character and conflict/good design?
Next week: Create a character mood board
https://charactergenerator.autodesk.com/
http://www.autodesk.com/education/free-software/students-university/popular
Creatures or character - anthropomorphic
The Dramatic Personae

Scriptwriter Robert Berman lists six important aspects of dramatic personae, which can be applied to the design of game characters, as well:

• Dramatic need provides a purpose, focus and direction of story; it is the reason
why the protagonist is in the story
• Point of view explains how the character sees the situation(s)
• Attitude explains the stance the character takes to the situation(s)
• Change makes the character intriguing and realistic
• Weakness/negative trait makes the character realistic and is also a convenient
way of building obstacles. This is also perhaps the aspect that the character will
be able to change in her/himself.
• Mannerism/habits Identifiable parts of the character that differentiate it from
other (Berman 1997, 51–53)

Imagine your life is a video game what system of rewards would motivate and influence your action the most?
QUESTION:
Characters are defined by the choices they make.

Do you allow the player to do things that are out of character or do you punish those actions?

?
Full transcript