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Learning Math

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by

Michelle Di Meo

on 16 February 2015

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Transcript of Learning Math

Synopsis
Learning Math

Splash Math
Accessible (Tablet, iPhone, Android, etc)
Grades K-5
Students' progress is saved
"Splash Math Classroom edition"
Limitations
Teachers may rely to heavily on technology

Children may abuse the technology

Technology is not always credible/reliable
References
Benefits
Splash Math Simulation
Michelle Di Meo &
Amanda Valente-Paterno
EDUC 301
M. Chechile
Meaningful Learning with Technology
Encourages mastery goal orientation

Enhances the visualization of
math concepts

Increases math confidence
Supports learning through doing
(active learning)

Supports various styles of learning
(independent vs. collaborative)

Parents are able to monitor
their child's progress

Increases performance
Students more motivated to learn
Supports meaningful learning
(collaboration, conversation, reflection)
The research proves that learning math with technology is beneficial:
Quebec Education Program
Competency 1. Solves a situational problem

Competency 2. Uses mathematical reasoning
Mathematical competencies under the QEP:
Other Resources (QEP)
Reflex Math
Gizmos
GEONExT
Shin, N., Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics.
British Journal Of Educational Technology, 43
(4), 540-560. doi:10.1111/j.1467-8535.2011.01197.x
Howland, J. L., Jonassen, D., & Marra, R. M. (2012). Meaningful learning with technology fourth edition. Boston, MA: Pearson Education.
New York University. (November 6, 2013) Educational video games can boost motivation to learn, NYU, CUNY study shows [Web]. Retrieved from http://www.nyu.edu/about/news-publications/news/2013/11/06/educational-video-games-can-boost-motivation-to-learn-nyu-cuny-study-shows-.html
Learn Quebec. (2015) Information and Resources for Mathematics [Web]. Retrieved from http://www.learnquebec.ca/en/content/curriculum/mst/mathematics/index.html


Pictures
Slide #1:
http://harringtonlc.org/windsor/files/2012/06/classroom-computer-technology-expert-girl1.png
Slide #3:
http://www.propperdaley.com/wp-content/uploads/2012/05/teaching.gif
Slide #4:
http://vector-magz.com/wp-content/uploads/2013/08/math-clipart.gif
Slide #5:
http://www.sausd.us/cms/lib5/CA01000471/Centricity/Domain/1063/Math%20Computer.gif
Slide#6:
http://newrytimes.com/wp-content/uploads/2013/12/rsz_children_tablet.jpg
Slide #7:
http://forums.imore.com/attachments/iphone-apps-games/41830d1383893846t-new-app-splash-math-grades-1-5-banner_002.jpg
https://lh6.ggpht.com/WfryQDJQ6e38eoIRA2VzFc5DhIUY9cSviL_vpppthNDb3Jj0Ds4qdMhMICcjxZqDIg=h900
https://www.splashmath.com/blog/wp-content/uploads/2014/03/Classroom_03.jpg
Slide #8:
http://figur8.net/baby/wp-content/uploads/2014/04/Splash-Math.jpg
Slide #9:
http://www.aspiresa.com/wp-content/uploads/2014/07/Math-title.jpg
Slide #10:
http://pineforestschoolofthearts.com/wp-content/uploads/2012/01/Reflex.png
https://www.graphite.org/sites/default/files/experience-media-file/explorelearning_gizmos.jpg
http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Geonext-Carre2.gif/250px-Geonext-Carre2.gif


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