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Transcript of Learning Math
Accessible (Tablet, iPhone, Android, etc)
Students' progress is saved
"Splash Math Classroom edition"
Teachers may rely to heavily on technology
Children may abuse the technology
Technology is not always credible/reliable
Splash Math Simulation
Michelle Di Meo &
Meaningful Learning with Technology
Encourages mastery goal orientation
Enhances the visualization of
Increases math confidence
Supports learning through doing
Supports various styles of learning
(independent vs. collaborative)
Parents are able to monitor
their child's progress
Students more motivated to learn
Supports meaningful learning
(collaboration, conversation, reflection)
The research proves that learning math with technology is beneficial:
Quebec Education Program
Competency 1. Solves a situational problem
Competency 2. Uses mathematical reasoning
Mathematical competencies under the QEP:
Other Resources (QEP)
Shin, N., Sutherland, L. M., Norris, C. A., & Soloway, E. (2012). Effects of game technology on elementary student learning in mathematics.
British Journal Of Educational Technology, 43
(4), 540-560. doi:10.1111/j.1467-8535.2011.01197.x
Howland, J. L., Jonassen, D., & Marra, R. M. (2012). Meaningful learning with technology fourth edition. Boston, MA: Pearson Education.
New York University. (November 6, 2013) Educational video games can boost motivation to learn, NYU, CUNY study shows [Web]. Retrieved from http://www.nyu.edu/about/news-publications/news/2013/11/06/educational-video-games-can-boost-motivation-to-learn-nyu-cuny-study-shows-.html
Learn Quebec. (2015) Information and Resources for Mathematics [Web]. Retrieved from http://www.learnquebec.ca/en/content/curriculum/mst/mathematics/index.html