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Pokemon: A Franchise Phenomenon

Prezi for English 102
by

Guadalupe Aguilar

on 4 April 2013

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Transcript of Pokemon: A Franchise Phenomenon

Intihari, Brian.”Pokémon And ON…AND ON.” Electronic Gaming Monthly. 213(2007): 52-53.Web. 14 Feb.2013. Lufkin, Bryan. ”New ‘Pokemon’ Games sold over 1 Million Copies in a single Day: Why is it still so popular?” Popwatch. Entertainment Weekly. March 9(2011): Web. 18Feb. 2013 Pokemon is a Japanese media franchise that started as a Game Boy game from Nintendo in 1996. The basic concept of the game is for players to collect and train a team of creatures, known as Pokemon, and battle other trainers to be the best. The Pokemon franchise was part of the 90's fad, but unlike other fads, Pokemon is still going strong and is considered one of the top most popular video game franchises up to this date. Informs the reader several reasons on why Pokemon has continued to remain popular to both children and adults. Such as the combination of cute chracters, a basic solid gaming formula and targeted at everyone. False Dichotomy:
“I don’t care if you’re a fifth grader, a housewife, or the road-hardened leader of your local Hells Angels chapter — if you play Pokémon, you’ll probably like it,”(Luftkin, par8). Discusses how the franchise swept and fascinated the children in both Japan and America. Also that the popularity of the game helped the franchise expand into the media. Deacon, James, and Susan McClelland.”The Craze that Ate your Kids.” Maclean’s. 112.45. (1999): 74.Web. 13 Feb.2013. Hasty Generalization:
“Kids, of course, will fight over almost anything, but there is no doubting the passions of Pokemania,” (Deacon, par5). The author argues how during the 90's, children were obsessed with Pokemon, especially with the trading card game Argues that children took the game too seriously. Also that the card game promoted cheating & theft among children. Conclusion:
After reseaching more into the franchise, I conclude that Pokemon will most likely continue to keep going strong and will continue to span out more content. A Franchise Phenomenon
Guadalupe Aguilar
English 102
April 2nd/4th Video games/Games ≠ Misbehavior Ex. Theme Park, movies, toys food products, etc. Weak Analogy:
"Because Pokémon is such a great property for kids of all ages, it's not unlikely that it could become the videogame version of Disney, he says” (Intihari, p53).
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