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Copy of present STEAM EDUCATION

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m black

on 17 October 2016

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Transcript of Copy of present STEAM EDUCATION

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and
critical thinking.
Inventing
The end result is students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
STEAM EDUCATION
Computer
Coding
Electronics
Robotics
Digital
Art
http://robot-academy.com/why-young-students-need-to-learn-robotics/
http://www.computersforcreativity.com/resources/digital-art-learning-points
Full transcript