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Learning

Anyone, Anywhere, Anytime Learning
by

Mark Treadwell

on 4 July 2016

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Transcript of Learning


“The history of human learning can perhaps best be described in terms of a lack of abundance, or scarcity. Before the invention of moveable type, literacy and learning were placed in the service of the secular or ecclesiastical ruling elites. Sacred and secular texts were copied by hand and stored in imperial palaces or monastic scriptoria for protection from both the elements and prying eyes. The diffusion of knowledge in an era of such scarcity was necessarily slow and highly controlled. Access to learning and knowledge was mediated by privilege and social standing; literacy was limited and rationed both because of the prevailing technologies (e.g., the hand copying and illuminating of manuscripts) and because of the desire to enforce social control.” Gandel, Katz & Metros
The learning Intention
Why?
A
Learning
In a concpet curriculum units of work no longer take 3-5 weeks to complete.

When applied to a concpet, the
Micro lesson
can be completed in 1-2 hours at the most
4. Effective prompts build curioisity and drive learners to want to learn. Educators and learners replace a fixed mindset with a growth mindset that underpins our desire to learn ... anything
The Future of
http://tinyurl.com/pucoa3e
Concept Curriculum
3
2.In this emerging model the brain has 4 autonomous but integrated learning systems

1. Making Sense of our world
2. Sequencing (speak/listen)
3. New ideas & concepts
4. Creativity
Learning


The URL for this Prezi:
https://prezi.com/acddrbuzwv08/learning/

Blog
https://mtreadwell.wordpress.com

Contact
mark@work.co.nz

Twitter
#marktreadwell1
Anyone-Anywhere-AnyTime
1. The competencies enable learners to take
agency
over their Learning & are they provide the learn with foundation to get out of the Pit
Ideas are just the beginning of a process as Steven Johnson notes in the video below. Developing new ideas takes new connection with new knoledge via people, the web and all the connections we make
Why is it so hard to break a habit? Riding a bike is a concept framework and we learn that concpet framework by gluing together a number of concepts and automating this complex pattern into an automated process and it becomes a habit.
Why are almost half the worlds most innovative companies based in the USA?
http://www.forbes.com/innovative-companies/list/#tab:rank

The
ONLY
way we will personalise learning is if we pass over the agency of learning to the learners.
For that to be even remotely possible the learners
MUST
be both competent and understand how to appy the
Learning Process
Technology
Technology is not new but the type of technology we have today (has)
should have
transformed teachers teaching into independent learning . That has not really happened!
Why?
Creativity
Creativity is seen by some as etherial - a form of magic that is only available to the shamans or the superstars of our modern world but that is not the case. Everyone is born being creative but students are taught this is not part of learning and it won't be tested
Knowledge
is defined here as a sequence of sensory data that is interpreted and remembered as facts or elements of information, that can be developed into actions (skills), some of which are acquired instantly or learned via rote (repetitive) learning.
Ideas
are defined as a relationship between two or more processes (variables) that are dependent on each other, and where the relationship is understood within a single context; ‘that tree’.
Concepts
are defined as a relationship between two or more variables or processes that are dependent on each other and where the relationship between the variables/processes are understood across multiple contexts.
Concept frameworks
are defined here as an interlinked network of knowledge, ideas and concepts bound together via the interference/resonance of brainwaves.
Imagination
is the process whereby the brain combines our knowledge, ideas, concepts and concept frameworks in new and unique ways to build creative outcomes. We use the process of being imaginative in order to be creative.
Creativity
is defined here as the end result of consciously applying the imagination to come up with new ideas, concepts, or concept frameworks that are valued by someone.
Innovation

is defined as the creation of new ideas, concepts and concept frameworks that have the potential to become new products, systems and environments that may not have existed before.
Ingenuity
is defined as the process of taking creative and innovative notions and crafting them into practical outcomes that meet needs or opportunities.

Definitions
The Brains 4
Learning Systems
Modern Curricuum Design
The ability to learn effectively is determined by the quality of curriculum. A modern curriculum includes six foundational pillars that contribute to the successful transformation of how schools successfully meet the their purpose in this century and these constitute what has traditionally been referred to as the Curriculum:
Agency
Full transcript