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The online Will's World Hack, and making coding fun, access

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Nicola Osborne

on 23 June 2014

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Transcript of The online Will's World Hack, and making coding fun, access

The Online Will's World Hack
Nicola Osborne
Social Media Officer
Making Coding Fun, Accessible, Creative and Social
10 month project building a "Shakespeare Registry" to enable discovery across Shakespeare resources
Part of the Jisc/RLUK Discovery Initiative
Aim: demonstrate the value and principle of "aggregation as a tactic"
Anticipated users: developers, Shakespeare researchers, etc.
But how do you demonstrate "aggregation as a tactic"? And help people understand how a Shakespeare Registry could be useful?
[Enter, stage right, two HACKS, one following the other, both casually attired events in which the participants playfully explores ideas, data, creativity]
ACT 1, SCENE 1. Citizen M, Glasgow. April 2012. SYNC's Culture Hack Scotland 2012
Macbeth XML data made available to Culture Hack Scotland 2012...
... and 3 brilliant hacks, including the winner of the event "Shakey App", built from our XML...
Lots of brilliant feedback on the data, format, project and it's potential...
ACT 2, SCENE 1. EDINA Offices, Edinburgh. November 2012.
Will's World Hack Survival Packs
A hack to raise awareness and demonstrate the full Registry... but Online!
Preceeded by Feasibility Study and survey of potential participants... which raised some challenges...
How would we identify participant community?
How could we support participation at a distance?
How could we enable team formation and work spaces?
How could we make it tangible, make it real?
ACT 2, SCENE 2. Participant homes across the UK, and beyond.
[Stage left, a doormat: A box arrives containing joining instructions, recipes, ruff-making info, mug, pen, badge, sweets, USB and post its arrive. Participants add their names and interests to a Hack Wiki.]
Ruff: Will’s World Survival Pack /Muriel of Edinburgh. Model: Kiwi the Cat. Photographer and Styling: Muriel Mewissen, Will’s World Project Manager. Laser eyes: Model’s own.
ACT 2, SCENE 3. Online. EDINA Offices. Participant homes across the UK, and beyond.
Daily check-in's via Google+ Hangouts archived to YouTube.
Support via Twitter, IRC - daytime and weekend.
Pinterest contest for capturing hack spaces.
ACT 3, SCENE 1. EDINA Offices, later. Reflections.
A brilliant array of hacks were submitted, the overall winner, "The Play's the Thing", a collaboration between Tom Salyers, a Shakespeare and theatre researcher from the US and Kate Ho, a developer in a Scottish SME.
Registry: http://willsworld.edina.ac.uk/
Blog: http://willsworld.blogs.edina.ac.uk/
Project Page: http://edina.ac.uk/projects/shakespeare_summary.htm
Reflections on the Hack: http://willsworld.blogs.edina.ac.uk/tag/willhackreport/
Google+ Community: https://plus.google.com/communities/106226502946103008023
YouTube: http://www.youtube.com/willsworldhack
Twitter: https://twitter.com/WillsWorldHack
Pinterest: http://pinterest.com/willsworldhack/
Will’s World at CHS 2012: http://willsworld.blogs.edina.ac.uk/2012/04/30/wills-world-at-culture-hack-scotland/
Find out more about the Will's World Project, and the Will's World Online Hack:
Hacks need to be playful, time-constrained, energised, inviting to all-comers to work best.
Tangibility matters. Silliness matters too - in a playful space no idea is silly, all ideas count and new ideas can flourish
Face to face video feels very real and timely, works well.
Support and contact with data/challenge providers makes a big difference.
Finding a space away from work distractions is harder online.
Team matchmaking can be hard to do at a distance...
ACT 2, SCENE 3. Online. Hacks are presented...
Full transcript