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KODU IN CLASSROOM

INCORPORATION IN LEARNING - SHARING
by

nor aidah johari

on 5 November 2012

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Transcript of KODU IN CLASSROOM

What is Kodu ? Why Kodu Link to free download: http://fuse.microsoft.com/projects-kodu.html three core elements schools should think about:
how to maximize the potential of gaming from a learning perspective. 
think about gaming in relation to creating simulation-based experiences in a visual or interactive way that enable collaboration.
Avatars can help get students more engaged in their learning experiences.
If we can get kids interested in gaming concepts early, then
hopefully they will think about their potential career aspirations
and develop skills early. Getting Started with Kodu: Keyboard and Mouse
Getting started with Kodu: Xbox Controller
Single Session Introduction Curriculum for PC and Xbox
Kodu Curriculum: Keyboard and Mouse
Kodu Curriculum: Xbox Controller
Kodu Math Module Curriculum Available Lesson Plans Physical Sensors Bots and objects KODU
IN CLASSROOM http://youtu.be/9-5oifPxieY When it bumps into the apple, it eats the apple. When this character sees an apple, it moves toward the apple. In "Kodu" players line up simple icons to create
the way characters in a game behave. When it bumps into the apple, it
also changes to a random color. Physical Actions Game based learning came in the last
decades of the 20th century when there was a global technology bloom. Our new generation of students have lived their entire lives with access to technology – not only computers but also digital music, video players, cell phones, video games and other gadjets that require technology. Teachers now have to adapt to the language and learning style of these digital natives. “Kodu builds real world, by challenging users to analyze a problem deeply and structure their solution – an approach applicable to all academic subjects, business and personal relationships.” –
Kodu Microsoft FUSE Website Why Kodu? fun Download FREE Classroom Kit

A set of lesson plans and activities for
teachers, after school program instructors
and administrators to run a variety of
types of classes using Kodu. Educational Uses Kodu allows the use of both the mouse/keyboard or an Xbox controller, although the learning experience is much greater (more fun!) with an Xbox controller to both program and play the game Computer
Headphones
Xbox Controllers (not required)
Supported Operating Systems: Windows 7; Windows Vista; Windows XP
A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required.
.NET Framework 3.5 or higher is required
(Free Download from MS)
XNA Framework 3.1 Redistributable is required.
(Free Download from MS) System Requirements What is Kodu? Free game creating software by Microsoft FUSE Labs.
Provides creative environment for designing, building, and playing your own new games
Programming user interface - language is simple and entirely icon-based.
Language is designed specifically for game development
Programs are expressed in physical terms, concepts like vision, hearing, and time control character behavior
Kodu can express advanced game design concepts in a simple, direct, and intuitive manner. Development started in 2009
by Microsoft Research Fuselabs  Originally named Boku  The main character  Kodu means home!  Estonia is in Europe  Comes from an Estonian word What is Kodu? Top left-hand side of Kodu Kodu is controlled using the Xbox controller: Using Kodu  A game must have an OBJECTIVE  A game must be a UNIQUE EXPERIENCE A game needs players to MAKE DECISIONS and
require SKILLS  A game must have WINNERS & LOSERS  A game must have RULES  A game must be FUN! What must a game be/have? Games Kodu Conclusion Designing and Creating games build: Systems Thinking Skill,   Creative Problem Solving Skill,  Art and Aesthetics,  Writing and Storytelling,   Communicating Skill,   Collaborating Skill,  and much MORE! Games is a powerful learning tool, which facilitates: Self-motivated learning,  customized learning,  adventures and discovery,  collaborations  and learning in a fun and exciting environment  Game based learning provides learning opportunities that engage students in interactive instruction. Game based learning connects educational contents with video games and can be used in almost all subjects and skill levels. “A game is a problem solving process, approached with a playful attitude.” Logic
problem solving
Conditions and sequences
Creativity Personalized
Real-time
Relationships
(Cooperation and Collaboration) Why Kodu? Start Back Right Analogue ‘A’ Button ‘B’ Button ‘Y’ Button ‘X’ Button Up Down
Left Right Keys Left Analogue The XBox Controller three core elements schools should think about:
how to maximize the potential of gaming from a learning perspective. 
think about gaming in relation to creating simulation-based experiences in a visual or interactive way that enable collaboration.
Avatars can help get students more engaged in their learning experiences.
If we can get kids interested in gaming concepts early, then
hopefully they will think about their potential career aspirations
and develop skills early. Link to free download: http://fuse.microsoft.com/projects-kodu.html http://youtu.be/9-5oifPxieY When it bumps into the apple, it eats the apple. When this character sees an apple, it moves toward the apple. In "Kodu" players line up simple icons to create
the way characters in a game behave. When it bumps into the apple, it
also changes to a random color. Physical Actions Bots and objects Game based learning came in the last
decades of the 20th century when there was a global technology bloom. Our new generation of students have lived their entire lives with access to technology – not only computers but also digital music, video players, cell phones, video games and other gadjets that require technology. Teachers now have to adapt to the language and learning style of these digital natives. KODU
IN CLASSROOM Getting Started with Kodu: Keyboard and Mouse
Getting started with Kodu: Xbox Controller
Single Session Introduction Curriculum for PC and Xbox
Kodu Curriculum: Keyboard and Mouse
Kodu Curriculum: Xbox Controller
Kodu Math Module Curriculum Available Lesson Plans Download FREE Classroom Kit

A set of lesson plans and activities for
teachers, after school program instructors
and administrators to run a variety of
types of classes using Kodu. Educational Uses Kodu allows the use of both the mouse/keyboard or an Xbox controller, although the learning experience is much greater (more fun!) with an Xbox controller to both program and play the game Computer
Headphones
Xbox Controllers (not required)
Supported Operating Systems: Windows 7; Windows Vista; Windows XP
A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required.
.NET Framework 3.5 or higher is required
(Free Download from MS)
XNA Framework 3.1 Redistributable is required.
(Free Download from MS) System Requirements Physical Sensors “Kodu builds real world, by challenging users to analyze a problem deeply and structure their solution – an approach applicable to all academic subjects, business and personal relationships.” –
Kodu Microsoft FUSE Website Why Kodu? What is Kodu? Free game creating software by Microsoft FUSE Labs.
Provides creative environment for designing, building, and playing your own new games
Programming user interface - language is simple and entirely icon-based.
Language is designed specifically for game development
Programs are expressed in physical terms, concepts like vision, hearing, and time control character behavior
Kodu can express advanced game design concepts in a simple, direct, and intuitive manner. Development started in 2009
by Microsoft Research Fuselabs  Originally named Boku  The main character  Kodu means home!  Estonia is in Europe  Comes from an Estonian word What is Kodu? fun Top left-hand side of Kodu Kodu is controlled using the Xbox controller: Using Kodu Start Back Right Analogue ‘A’ Button ‘B’ Button ‘Y’ Button ‘X’ Button Up Down
Left Right Keys Left Analogue The XBox Controller  A game must have an OBJECTIVE  A game must be a UNIQUE EXPERIENCE A game needs players to MAKE DECISIONS and
require SKILLS  A game must have WINNERS & LOSERS  A game must have RULES  A game must be FUN! What must a game be/have? Games Designing and Creating games build: Systems Thinking Skill,   Creative Problem Solving Skill,  Art and Aesthetics,  Writing and Storytelling,   Communicating Skill,   Collaborating Skill,  and much MORE! Games is a powerful learning tool, which facilitates: Self-motivated learning,  customized learning,  adventures and discovery,  collaborations  and learning in a fun and exciting environment  Game based learning provides learning opportunities that engage students in interactive instruction. Game based learning connects educational contents with video games and can be used in almost all subjects and skill levels. “A game is a problem solving process, approached with a playful attitude.” Logic
problem solving
Conditions and sequences
Creativity Personalized
Real-time
Relationships
(Cooperation and Collaboration) Why Kodu? Kodu Conclusion Development started in 2009
by Microsoft Research Fuselabs  Originally named Boku  The main character  Kodu means home!  Estonia is in Europe  Comes from an Estonian word What is Kodu? Free game creating software by Microsoft FUSE Labs.
Provides creative environment for designing, building, and playing your own new games
Programming user interface - language is simple and entirely icon-based.
Language is designed specifically for game development
Programs are expressed in physical terms, concepts like vision, hearing, and time control character behavior
Kodu can express advanced game design concepts in a simple, direct, and intuitive manner. Logic
problem solving
Conditions and sequences
Creativity Personalized
Real-time
Relationships
(Cooperation and Collaboration)
Full transcript