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Do Video Games Impede Adolescent Cognitive Development?

Taking Sides

Carrie Webster

on 23 April 2013

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Transcript of Do Video Games Impede Adolescent Cognitive Development?

Relationship between video game use and symptoms of ADHD
BMI, school grades, work, detentions and family situation also studied

Behaviors divided into 4 categories
Oppositional, hyperactivity, inattention and ADHD What do you think? Results The No Side Start Introduction Do Video Games Impede Adolescent Cognitive Development? Carrie Lund
Tangie Armstrong REMEMBER: Do Video Games Impede Adolescent Cognitive Development?
NOT SPECIFICALLY ABOUT VIOLENCE! Yes- It does Impede Adolescent Cognitive Development Results Adolescents are affected by the media
Home computers
LCD screens
1985- more popular
1990's internet gaming
Large numbers of gamers
Jury is still out on the effects of video games
Focus on Cognitive development
Attention Span
Executive functioning
Performance at school and work Mean BMI was 1.83 higher for 1+ hours (Television), not significant for video
Significant increases in YIAS-VG for 1+
Significant increase in inattentive behavior and ADHD, both internet and console game for 1+ hours
Trend towards lower grades for 1+ hours but not significant Our Initial Opinion Carrie: No

Tangie: No Spatial Cognition
Spatial Cognition is concerned with the acquisition, organization, utilization, and revision of knowledge about spatial environments. These capabilities enable humans to manage basic and high-level cognitive tasks in everyday life.

2 experiments were conducted No Side Study conducted in Toronto Canada
1st Experiment used three factors
Gender (male/female)
Players ( Players/Non - players)
Students (Science/ Art)

Players were more advanced than non players.
Science students outperformed the arts students in the experimental group.
Career in science
Males had more correct responses than females responses but not significantly different. (71% to 64%). Experiment 2
Gender Differences
10 same gender pairs were matched together.
Researcher gave pretest
A control group who had been trained in an action video game for 10 hours.
Medal of Honor: Pacific Assault
Experimental group consisted of no video game experience in last four years.

Post test were given 5 months later
No difference in control groups for pretest or post test.
Experimental group
Females showed a larger improvements in spatial task than males.
Group with no prior video experiences in this experiment reached the same level of spatial cognitive performance. Video games do not Impede Cognitive Development

This study identified that spatial cognition is impacted by the type of game being played. Non action games may have less effect on spatial attention than action packed video game.

Selective attention and ability to distribute attention spatially are critically important building blocks of spatial cognition.

Spatial attention capacity and a higher level spatial function may be improved simultaneously by appropriate training. Cognitive development refers to how a person perceives, thinks, and gains understanding of his or her world through the interaction of genetic and learned factors. Among the areas of cognitive development are information processing, intelligence , reasoning, language development , and memory. ESRB Ratings Guide
The Entertainment Software Rating Board (ESRB) ratings provide concise and objective information about the content in video games and apps so consumers, especially parents, can make informed choices. Our Final Opinions Carrie- No

Tangie- No Future of Topic: Research is Needed to Study the Factors that Promote or Impede Cognitive Development in Adolescence . There is very limited research on how adolescents cognitive development are affected by screen time and video game interactions. The field would benefit from a more complex model of adolescent cognitive development and the correlation of engaging in video games for vast amounts of time.

Future of Human Family development: Knowledge of how children are affected cognitively may help professional relate to there client in multiple areas in life.

Future Educators : Using video and technology in the classroom will provide a diverse educational learning experience for those students who may have difficulty learning in a traditional way. Having students interact with screen time to learn a concept will enhance the learning experiences for students. We need to better understand the decision-making processes of adolescents and the factors that motivate them to engage in high risk versus health promoting behaviors.

http://www.tubechop.com/watch/1130910 The Future Positive Aspects of Video Games

Improvement of Eyesight and Vision

Improves Social Networking

Opportunities for structured Family Time

Opportunities for Physical exercise in a non traditional method Positive Aspects of Interacting with Video Games

Imporve problem solving task.

Early Adolescents
Attends fourth and fifth grades
• Planning improves
• Continues to improve in using rehearsal and organization as memory strategies

Late Adolescents
Attends tenth through twelfth grades
• Continuing formal operational thought with abstract, idealistic, logical, hypothetical-deductive reasoning, complex problem solving, and critical thinking Statistics on video game playing
67% of U.S. Household play video games
52% play video games for more than one hour daily
2 out of 5 games are female participants
76% of parents feel that ESRB ratings are helpful Statistics
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