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A Proposed Institute and Studio for Gaming and Animation wit

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alexie ramos

on 20 March 2015

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Transcript of A Proposed Institute and Studio for Gaming and Animation wit

A Proposed Institute and Studio for Gaming and Animation with Theme Park: The Imahinasyon
Philippine Animation draws billions
Economic Status
Filipino Animators in Hollywood
Virginia “Gini” Cruz
presented by: Alexie Marinela N. Ramos
Filipinos on Top of Hollywood Animation
Anthony Ocampo
Mina Caliguia
Animator Jessie Romero
Lack of Schools or Institution
Lack of Advancement in the field
Animation and Gaming Industry
Economical Graphs
Animation and Gaming Industry in the Philippines today
Extent of the problem
Significance of the study
The sophisticated talent and creative instinct of Filipino animators make the Philippines the preferred outsourcing partner of big international production outfits worldwide. Aside from lower costs of services, big companies rely on us due to our English proficiency, consistent quality and speed in delivering output, and ability to comprehend concepts and story lines better than our Asian counterparts. The Philippines has been providing animation services to the world for over 30 years now.

In order to solve the problem the researcher's proposed study can provide aid to the Philippines in developing it's economic status particularly in Animation, Gaming, Entertainment and Tourism
Parañaque has been identified as one of the Next Wave Cities TM by the Information Technology Business Process Association of the Philippines (IBPAP) and the Department of Science and Technology’s Information and Communications Technology Office (DOST-ICTO).

Next Wave Cities TM are locations where the next wave of growth of IT-BPM, including creative services like animation, is expected to happen.

During 1990's the Pinoy Animators experienced the "GOLDEN AGE OF ANIMATION" here in the Philipines by pursuing this study this can help our economy to be one of the strong players in this Industry.
With the growth in demand globally for outsourced animation services, the opportunity for Philippine animation providers remains high. The Philippine animation industry remains a strong player in the sector because of its established reputation for quality work and its inherent and creative talent pool.

However, if the Philippine animation industry remains static in the short term, its share in the global animation market will be easily captured by regional competitors who are accelerating development at a pace faster than the Philippines. Most notably, competitors are quickly addressing infrastructure, evolving client requirements and preferences and aligning industry capacity to meet current market

-Animation Council of the Philippines, Inc. (ACPI)

-Technical Education and Skills Development Authority (TESDA)

-Department of Education (DepEd) and the Commission on Higher Education (CHED)

-People who are involved in the Animation and Gaming Industry

-Philippine Government

-Department of Tourism (DOT)
Objective of the Study
The overall objective of this study is to Design an Institute and Studio for Gaming and Animation with Theme Park

This study is for the better presentation of the Entertainment and Proclaiming Arts in the society in a form of a conductive enjoyment.
1. Apply Research Methods in gathering data
2. Apply Architectural Programming theories and techniques in planning and design
3. Establish site criteria and design considerations necessary for the proposal
4. Establish form concept, design concept and deign philosophy
5. Develop a Site Development Plan
6. Provide fully rendered Presentations drawings, including: detailed floor plans, elevations, sections, perspective for the proposal
7. Provide scale model for the Proposed project
Location of Proposed Project
Expected output of the study
1. Finalized Thesis Book
2. Fully rendered presentation drawings
3. Scaled model
4. CD containing copy of all the drawings
Economical Problem Analysis
Industrial Profile Analysis
Site Criteria
Site Selection
Form Concept/ Design Concept
Design Philosophy
Design Considerations
Space Consequences
End of Presentation
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