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BADMINTON

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Marianne Rezza Rodriguez

on 18 August 2015

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Transcript of BADMINTON

BAMINTON
COURT & EQUIPMENT
HOW TO START A MATCH?
SCORING SYSTEM
SINGLES
Order of Play & Position on Court
Change of Ends
DOUBLES
COURT
SHUTTLE
RACKET
The side winning the toss shall exercise the choice in either:
to serve or receive first;
to start play at one end of the court or the other

The side losing the toss shall then exercise the remaining choice
A match shall consist of the best of three games.
A game shall be won by the side which first scores 21 points,
The side winning a rally shall add a point to its score. A side shall win a rally, if the opposing side commits a ‘fault’ or the shuttle ceases to be in play because it touches the surface of the court inside the opponent’s court.
If the score becomes 20-all, the side which gains a two point lead first, shall win that game.
If the score becomes 29-all, the side scoring the 30th point shall win that game.
The side winning a game shall serve first in the next game.
Players shall change ends:
at the end of the first game;
at the end of the second game, if there is to be a third game; and
in the third game when a side first scores 11 points.
If the ends are not changed, it shall be done so as soon as the mistake is discovered and when the shuttle is not in play. The existing score shall stand.
SERVING AND RECEIVING COURTS
In a rally, the shuttle may be hit by the server and the receiver alternately, from any position on that player’s side of the net, until the shuttle ceases to be in play
Big and....
... small
A TOSS
The players shall serve from, and receive in, their respective right service courts when the server has not scored or has scored an even number of points in that game.
The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game.
Scoring & Serving
If the server wins a rally, the server shall score a point. The server shall then serve again from the alternate service court.
If the receiver wins a rally (Law 7.3), the receiver shall score a point. The receiver shall then become the new server.
Serving & Receiving Courts
A player of the serving side shall serve from the right service court when the serving side has not scored or has scored an even number of points in that game.
A player of the serving side shall serve from the left service court when the serving side has scored an odd number of points in that game.
The player of the receiving side who served last shall stay in the same service court from where he served last. The reverse pattern shall apply to the receiver’s partner.
The player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver.
The players shall not change their respective service courts until they win a point when their side is serving.
Service in any turn of serving shall be delivered from the service court corresponding to the serving side’s score.
Order of Play & Position on Court
After the service is returned, in a rally, the shuttle may be hit by either player of the serving side and either player of the receiving side alternately, from any position on that player’s side of the net, until the shuttle ceases to be in play
Scoring & Serving
If the serving side wins a rally, the serving side shall score a point. The server shall then serve again from the alternate service court.
If the receiving side wins a rally, the receiving side shall score a point. The receiving side shall then become the new serving side.
Sequence of Serving
In any game, the right to serve shall pass consecutively:
from the initial server who started the game from the right service cour
to the partner of the initial receiver.
to the partner of the initial server
to the initial receiver,
to the initial server and so on.
No player shall serve or receive out of turn, or receive two consecutive services in the same game
Either player of the winning side may serve first in the next game, and either player of the losing side may receive first in the next game.
HISTORY
BATTLEDORE & SHUTTLECOCK
originated more than 2000 years ago
bat or paddle
bird
was an upper class pastime in England and many European countries
was simply two people hitting a shuttlecock backwards and forwards with a simple bat as many times as they could without allowing it to hit the ground.
Poon
was played in India in the 1800s where a net was introduced and players hit the shuttlecock across the net
British officers in the mid 1800’s took this game back to England and it was introduced as a game for the guests of the Duke of Beaufort at his stately home ‘Badminton’ in Gloucestershire, England where it became popular.
IBF
International Badminton Federation
IBF was formed 1934
BWF
Badminton World Federation
Terminologies
Bird or birdie
- another name for the shuttlecock
Carry
- An illegal tactic, also called a sling or throw, in which the shuttle is caught and held on the racket and then slung during the execution of a stroke.
Clear
- A shot hit deep to the opponent’s back court.
Drive
- A fast and low shot that makes a horizontal flight over the net.
Drop
- A shot hit sohly and with finesse to fall rapidly and close to the net on the opponent’s side.
Fault
- A violation of the playing rules, either in serving, receiving, or during play (see common faults listed below).
Kill
- Fast, downward shot that cannot be returned; a "putaway."
Let
- A legitimate cessation of play to allow a rally to be replayed.
Net Shot -
Shot hit from the forecourt that just clears the net and drops sharply.
Rally
– this occurs when the players hit the bird back and forth several times before one side scores a point
Serve or Service
– players put the shuttlecock into play for points by “serving” it to opponents, hitting it over the net into a special part of the court near their opponent
Service Court
- Area into which the serve must be delivered. Different for singles and doubles play.
Shuttlecock
- thje name for the object that players hit, made of a ball of cork or rubber with a crown of feathers in an open conical shape.
Smash
– when a shuttle is floated high into the air, a player has time to unleash a powerful overhand shot straight to the floor of the opposing court
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