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GAME CONTROLLERS

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by

H Johnston

on 29 January 2014

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Transcript of GAME CONTROLLERS

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GAME CONTROLLERS BY ALISHA CLARK
JOYSTICK
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight.
JOYPAD
Most video game consoles are controlled exclusively using gamepads.

Gamepads are also available for personal computers, typically for use in games designed for gamepad use such as ports of console titles. Examples of PC gamepads include the Asus Eee Stick, the Gravis PC , the Microsoft SideWinder and the Saitek Cyborg range.


A key being pressed on a computer keyboard. In computing, a keyboard is a typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches. Following the decline of punch cards and paper tape, interaction via teleprinter-style keyboards became the main input device for computers.In computing, a mouse is an input device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons.

TOUCH SCREEN
A touchscreen is an electronic visual display that the user can control through simple or multi-touch gestures by touching the screen with one or more fingers. Some touchscreens can also detect objects such as a stylus or ordinary or specially coated gloves. The user can use the touchscreen to react to what is displayed and to control how it is displayed (for example by zooming the text size).
TYPES OF CONTROLLERS
-JOYSTICK
-JOYPAD
-KEYBOARD & MOUSE
-MOTION SENSING
-TOUCH SCREEN
KEYBOARD & MOUSE
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