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Educational Technology Project

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Mark Zabzdyr

on 11 December 2014

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Transcript of Educational Technology Project

Bringing 21st Century Technology
to 21st Century Students

Look how far we
Blackboards were first introduced to classrooms in 1801.(i) They were the hot new technology of the time. The major changes to them since that time? The color. Black, green and now white.
However, the premise has remained exactly the same. A teacher stands in front of the board, talks to his/her students and writes information down. This technology is unsuccessful in teaching our students 21st century skills
The 1957 Federal Aid to Education
act increased sales of another technology
which has barely evolved, yet we still use today: the overhead projector. (ii)

We don't have to use overhead paper, but the concept has remained unchanged. A teacher puts something under an ELMO and students sit back and watch the teacher.
Teachers have taught out of fear of giving the students freedom. A good teacher was one who's class was quiet and the kids were in their seats working. We have to change this model in order to prepare students for the future.
Teachers are isolated in their own classrooms and technology is not used for integration or collaboration. It was used to make the teacher's life easier or to entertain students.
Learning is still textbook based. Textbooks have been around since the 19th century and teachers heavily rely on them today.
Assessments test skills such as memorization and basic recall. Questions fall primarily in the first or second levels of Bloom's Taxonomy.
1983 - A Nation at Risk was released and put more emphasis on testing. It narrowed curriculum causing the demise of music, art and shop programs. (iii)
2001 - No Child Left Behind was created to once again try and improve America's educational system. (iii) Rather than utilizing emerging technologies after the millenium and personalizing education, the act created more standardization and "teaching to the test".
2010 - The NETP has set five goals for implementing technology into areas of education: learning, assessment, teaching, infrastructure, and productivity.
Yea we have one of those...
When computers were first placed in classrooms
they were used for playing games, such as The Oregon Trail and Life and Death
There is still a "technology gap", where generation Y knows more about computers than most of their teachers.
A 2011 study found that
even with little or no exposure to technology
young children in India were not only able to figure out how to work a game system, but use it to solve different challenges. (iv)
This gap of knowledge caused teachers to fear technology. Teachers believed computers were used for plagiarizing only and cell phones were the tools of Satan.

Thirteen years after the turn of the millennium we are finally accepting that technology can be used to inspire creativity and critical thinking.
There is a "computer lab" at the school I am at now, which consists
of 15 computers, one third of them always broken. The only time students use these computers is when they need to look up information. They are essentially flashy encyclopedias.
In order to change the way technology is used
in schools, the Department of Education set five goals in the 2010 National Education Technology Plan.
Keeping up with the
After fearing and misusing technology in the first part of the 21st century, we are finally starting to use technology for creating and promoting skills that make up a global student.

In a 2006 Time article, professionals were asked how students can be successful global learners. They need to be:

Global trade literate
Sensitive to foreign cultures.
Conversant in different languages.
Able to see patterns where others see chaos.
Smarter about new sources of information
Developing good people skills, emotional intelligence. (v)
Social media is now being used in classrooms. Apps are being created daily to spurn creativity in the classroom. Teachers post questions about the lessons on blogs and students respond in forums online.
Prezi is a new way to create presentations.
It was not easy to create this presentation, since I have been so used to working with PowerPoint. I had to learn new software and think in a new creative way.
Tablets are slowly being integrated into classrooms. At North Gate High School we have an iPad cart containing a class set of iPads that can be checked out by teachers.
While Apple refuses to help schools and
offer iPads at reduced prices, other companies are building tablets for education. (vii)

News Corps educational division, Amplify, just introduced a 10 inch tablet for K-12 students. This tablet is going to be specifically designed for students, offering curriculum and infrastructure to support schools. (viii)
Text messaging is also being incorporated into classrooms today. In an AP Chemistry class in San Francisco students receive a text message when they enter the classroom with a question to get them thinking about the topic they are studying. Questions are also be sent out during the day at random times offering prizes for students who are first to text back the answer. (xiv)

Classrooms are catching up to the "always on" world of information that students live in today. We need to teach students learning does not stop when you leave the classroom, but is a lifelong process.
Tablets and smartphones are the technology of today, but we have to continue looking forward for technology that will help the students of tomorrow.
“What is your estimation of the future educational value of pictures?” I asked.

“Books,” declared the inventor with decision, “will soon be obsolete in the public schools. Scholars will be instructed through the eye. It is possible to teach every branch of human knowledge with the motion picture. Our school system will be completely changed inside of ten years. (x)
While Thomas Edison was a few years off, he
was right about books becoming obsolete. You can find every type of book on a tablet. Virtual worlds and avatars are now being used for education.
The River City Project was a virtual environment used for developing 21st century skills. Created from partnerships with Harvard and Arizona State, this virtual world transported students back to the 19th century to tackle real world problems. Students created avatars and actually move around the simulation to study the area and create solutions. (xi)
In 2012 the video game industry recorded sales of
$13 billion. With so many students playing video games at home, it only makes sense to incorporate video games into classrooms. Gaming needs to be used to promote critical thinking, not just as a reward. (xii)
In Sweden one school has already added Minecraft to their curriculum for students 13 years old.

"They learn about city planning, environmental issues, getting things done, and even how to plan for the future," Viktor Rydberg. (xiii)
"Clickers" are a new form of formative assessment which can help teachers quickly recognize the needs of the class. (vi)

While not used in many schools, I do see these becoming increasingly popular with the improvement of the software.
While I was teaching in Korea, our school
had "smart classes" which were tablet only. These classes combined a tablet and television to create a game show style of learning.
"...since the buildings were just pieces of software, their design wasn't limited by
monetary constraints, or even by the laws of physics. So, every school was a
grand place of learning, with polished marble hallways, cathedral-like
classrooms, zero-g gymnasiums, and virtual libraries containing every
(school-board approved) book ever written."
"Best of all, in the OASIS, no one could tell that I was fat, that I had acne......Bullies couldn't pelt me with spitballs... No one could even touch me. In here, Iwas safe."

While we aren't quite to the virtual reality schools in Ernest Cline's "Ready Player One", we are a lot closer than people realize.
1990 - The National Education Goals were presented by the President and approved by the governers. While once again good in theory, people who were not involved in education were making decisions for education. (iii)
Central Unified School District in the central valley of California just made news for outlining a plan to put a tablet computer in every student's hand by 2015. Are these tablets iPads? Nope. Samsung Galaxy Tabs. (ix)

Apple is the leading tablet maker in the consumer market, but they are falling behind fast in the educational field.
i. Blackboard - Wikipedia, the Free Encyclopedia
ii. Overhead Projector - Wikipedia, the Free Encyclopedia
iii. Making Schools Work with Hedrick Smith. Help For Your Community - Timeline.
iv. A Comparative Analysis of a Game-Based Mobile Learning Model in Low- Socioeconomic Communities in India.
v. How to Bring Our Schools Out of the 20th Century.
vi. Engaging the "Thumb Generation" with Clickers.
vii. How Schools are Reacting to Apple's Entry Into Education.
viii. News Corp. Has a Tablet for Schools.
ix. Central Unified Students to Recieve Tablet Computers.
x. Books Will Soon Be Obsolete in the Schools.
xi. The River City Project: Introduction.
xii. Totally Pwned: 2012 U.S. Video Game Retail Sales Tumble 22%.
xiii. School Imposes Compulsory Minecraft Lessons.
xiv. How Teachers Make Cell Phones Work in the Classroom.
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