Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Virtual Sudbury [Shared]

No description
by

Ali Alatas

on 11 July 2017

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Virtual Sudbury [Shared]

VIRTUAL
SUDBURY
Market Overview
Experience
Applications
The
Economy
Current Clients
$1.1B
global market in 2015
53%
increase from 2014
Head mounted displays est.
$39M
by 2018
Est.
$27.2B
by 2022
Representing a
57%
increase between 2016-2022
$3B
market by 2020
Facebook purchases Oculus for
$3B
Source: Goldman Sachs Global Investment Research
Projected Revenue Prediction for VR & AR by Sector
60%
of Millennials (18-34) spend on experiences vs. goods
85%
of all age groups say “travel is an investment worth making”
$7.2B
in AD spending by 2019 (
10%
annual growth)
68%
of advertising is direct response or programmatic
62%
of travelers demand online video or tours for decision making
1 in 5
leading global retail brands will use AR/VR to enhance shopping experience by 2017 (year end)
Tourism
Training & Education
Tourism Applications
Training & Education Applications
40%
of revenues by 2025
26%
of Head Mounted Displays used by Enterprise companies by 2018
Employee Onboarding
Campus Tours
Virtual Class Trips
[Video]
$7.5T
global market (2014) w/
3.8%
annual growth
Hotel and Travel bookings
College Campus Tours
Nickel Industry
Thomson Travel – 27 digital concept stores,
40%
ROI,
190%
increase in NYC travel bookings
Responsible for 9% GDP & 1 in 11 jobs globally
[Video]
Sales & Marketing Applications
$1.1B global market in 2015

53% increase from 2014

Est. $27.2B by 2022
Representing a 57% increase between 2016-2022

78% of gamer market plays mobile games
$3B market by 2020
Facebook purchases Occulus for $1B
Head mounted displays est. $39M by 2018
60% of Millennials (18-34) spend on experiences vs. goods

85% of all age groups say “travel is an investment worth making”


$7.2B in AD spending by 2019 (10% annual growth)

68% of advertising is direct response or programmatic
62% of travelers demand online video or tours for decision making
45% book immediately after consuming virtual marketing
1 in 5 leading global retail brands will use AR/VR to enhance shopping experience by 2017 (year end)

90%

of AR/VR experiences will be consumed through smartphone or tablet
Travel &
Tourism
Retail &
Marketing
Education & Training
40%
of market revenues by 2025
Retail Segment
Travel Bookings
Tours, Museums, State/Local Parks & Rec
Movie, restaurant
Push misc. gov’t initiatives
[Video]
Full transcript