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Immerse and engage: technology-enhanced cultural heritage ap

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Michaela Slussareff (Buchtová)

on 16 October 2014

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Transcript of Immerse and engage: technology-enhanced cultural heritage ap

Immerse and engage:
technology-enhanced cultural heritage applications

Museums go digital!
Play it!
Location-Based Educational Game: Lessons learnt
natural park of river island
to present cultural heritage and ecosystem specifics, fauna and flora
target group:
families with children
Android phones and tablets

Michaela Buchtova
MOME TechTea, Oct 2014
part of the "Museum of the Future in the Visegrad Countries"course


Do we really need a technology?
What for?
Which technology responds the best to our needs?
Is it sustainable?
Feasibility study
- mobile phone signal strength (reception and service) in non-urban locations
- location accessibility
Designing location-based educational experience
off-screen vs on-screen activities
3) Strong story and material cues
2) Social Experience
1) Technical obstacles and GUI specifics
Aesthetic distance - Immersion - Interaction design
Dominik Barbier
Museum Arles
Kristof Slussareff, M77
Full transcript