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angry birds

all in gravitie
by

Cooper F

on 31 October 2012

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Transcript of angry birds

Angry Birds Angry Birds is a strategy puzzle video game developed by Finnish computer game developer Rovio Entertainment. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009.[3] Since that time, over 12 million copies of the game have been purchased from Apple's App Store,[4] which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others.

In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has also released stand-alone holiday and promotional versions of the game. Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 1 billion downloads across all platforms and including both regular and special editions,[5] the game has been called "one of the most mainstream games out right now",[6] "one of the great runaway hits of 2010",[7] and "the largest mobile app success the world has seen so far".[8] In Angry Birds, the player controls a flock of multi-colored birds that are attempting to retrieve their eggs, which have been stolen by a group of green pigs.[9] On each level, the pigs are sheltered by structures made of various materials such as wood, ice[10] and stone, and the objective of the game is to eliminate all the pigs on the level. Using a slingshot, players launch the birds with the intent of either hitting the pigs directly or damaging the structures, causing them to collapse and eliminate the pigs.[11] In various stages of the game, additional objects such as explosive crates and rocks are found in the structures, and may be used in conjunction with the birds to destroy hard-to-reach pigs.

There are several different types of birds used in the game. In the earliest levels, the basic red bird is the only one available.[9] As the player advances through the game, additional types of birds become available. Some birds are effective against particular materials, and some have special abilities that may be activated by the player while the bird is airborne.[11] For example, a blue bird can separate into three small birds,[9] a black bird explodes,[11] and a white bird can drop explosive eggs.[9] The pigs themselves also appear in different sizes. While small pigs are relatively weak and are easily destroyed either by direct hits or by debris from the damaged structures, larger pigs are able to sustain more damage. In addition, some pigs wear helmets as armor, making them even more resistant to damage; pigs with crowns or moustaches can take the most damage. Each level starts with the number, types, and order of birds pre-determined.[9][11] If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked.[9] Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. Players may re-attempt unlocked levels as many times as they wish in order to complete them successfully or to earn additional points or stars. In early 2009, Rovio staff began reviewing proposals for potential games. One such proposal came from senior game designer Jaakko Iisalo[12] in the form of a simulated screenshot featuring some angry-looking birds with no visible legs or wings.[13] While the picture gave no clue as to what type of game was being played, the staff liked the characters,[13] and the team elected to design a game around them.[14] As the concept of Angry Birds was developed, the staff realized the birds needed an enemy.[12] At the time, the "swine flu" epidemic was in the news, so the staff made the birds' enemies pigs.[12] The initial cost to develop Angry Birds was estimated to exceed €100,000, not including money spent on the subsequent updates.[13] For the iOS version, Rovio partnered with distributor Chillingo to publish the game to the App Store.[15] Since then Rovio has self-published almost all of the later ports of the game, with the exception of the PlayStation Portable version, which was produced under license by Abstraction Games and then distributed by Chillingo When Rovio began writing new versions of the game for other devices, new issues came to light. As the team began working on a version for Android systems, they observed the large number of configurations of device types and versions of the Android software.[12] The number of combinations of software version, processor speed and even user interfaces was significantly larger than that for the earlier iOS version.[17] Ultimately, the team settled on a minimum set of requirements,[12] even though that left nearly 30 types of Android phones unable to run the game, including some newly released phones.[17] One month after the initial release on Android, Rovio Mobile began designing a simpler version of the game for these other devices.[17] In early 2010, Rovio began developing a variant of Angry Birds for Facebook.[18] The project became one of the company's largest, with development taking over a year.[18] The company understood the challenges of transplanting a game concept between social platforms and mobile/gaming systems. In a March 2011 interview, Rovio's Peter Vesterbacka said, "you can’t take an experience that works in one environment and one ecosystem and force-feed it onto another. It's like Zynga. They can’t just take FarmVille and throw it on mobile and see what sticks. The titles that have been successful for them on mobile are the ones they’ve built from the ground up for the platform.”[18] The Facebook version was expected to incorporate social-gaming concepts and in-game purchases and was scheduled to enter beta-testing in April 2011;[18] the game became officially available on Facebook in February 2012.[19]

Future improvements planned for the game include the ability to synchronize the player's progress across multiple devices; for example, a player who completes a level on an iOS device could log into their copy of the game on an Android device and see the same statistics and level of progress.[20] Release
The initial iOS version of the game included a single episode entitled "Poached Eggs", which contained three themed chapters, each with 21 levels. From time to time, Rovio has released free upgrades that include additional content, such as new levels, new in-game objects and even new birds. As updates have been released, they have been incorporated into the game's full version offered for download from each platform's application store.[21]

The first update, released in February 2010, added a new episode called "Mighty Hoax", containing two new chapters with 21 levels each. Updates released in April 2010 added the "Golden Eggs" feature, which placed hidden golden eggs throughout the game that would unlock bonus content when found, and a new episode called "Danger Above", which initially contained a single chapter of 15 levels. Two later updates added two more chapters to "Danger Above", each with 15 levels. "The Big Setup" episode, released in June 2010, added a new chapter with 15 levels and additional Golden Egg levels.[22] "The Big Setup" was later given two more chapters of 15 levels each.

A fifth episode, called "Ham 'Em High", launched in December 2010, in celebration of the game's first year in the iOS App Store.[21][23] "Ham 'Em High" contained 15 Wild West-themed levels in a single chapter;[24] updates in February 2011 and March 2011 each added one new 15-level chapter.[25][26] "Ham 'Em High" also introduced the Mighty Eagle, a new bird that may be used once per hour to clear any uncompleted levels.[24] The Mighty Eagle can also be used in previously completed levels, without the once-per-hour limit, to play a mini-game called "Total Destruction" in which the player attempts to destroy as much of the scenery as possible, both with the standard birds and the Mighty Eagle; achieving 100% destruction earns the player a Mighty Eagle feather for the level.[24]

The Mighty Eagle is offered as a one-time, in-game purchase,[21] and was initially only available for iOS, as its App Store customers have iTunes accounts with pre-linked credit cards.[27] In late 2011, Rovio also added the Mighty Eagle to the Chrome App version of the game. Rovio has begun testing an Android update called the "Bad Piggy Bank" with the Elisa wireless service in Finland and T-Mobile, which allows users to charge in-app purchases, such as the Mighty Eagle, to their mobile phone bills. [27] The service went live on Android with the release of version 2.2.0 in August 2012, using Google Play's transaction system, which allows both mobile billing and credit cards, allowing both Android phones and WiFi-only tablets to unlock the features. This version also added the powerups from the Facebook version and added an option to pay to remove ads, allowing Android players to enjoy the game ad-free as iOS players do. The sixth episode, "Mine and Dine", was released on June 16, 2011 with 15 new mining-themed levels and a new Golden Egg.[28] An August 2011 update expanded "Mine and Dine" with two more 15-level chapters.[29]

The seventh update, "Birdday Party", was released on December 11, 2011 to commemorate the second anniversary of the first release of the iOS version into the iTunes App Store.[30] It included 15 new birthday cake-theme levels, as well as updated graphics and the addition of elements from the spin-off games, such as the scoring graphic seen in Angry Birds Rio and the introduction of the orange bird that first appeared in Angry Bird Seasons.[31] The update was later released for Android and Microsoft Windows. The eighth update was released initially to iOS on March 20, 2012 in a lead-up to the release of Angry Birds Space. The new update included an animated tutorial, enhanced gameplay, all new UI graphics, and the first 15 levels of "Surf and Turf," the Angry Birds Facebook-exclusive episode (see below); another 15 levels were added later, with the iOS version receiving the power-ups first seen in the Facebook version.[32][33]

In August of 2012, Rovio announced a partnership with the punk band Green Day which will lead to 10 new levels of Angry Birds featuring all three members of the band. The new levels will showcase each member of Green Day as a green, bad pig and will also feature Green Day's latest single, and an exclusive track. [34]
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