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Game Console Technology.

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Marlana Mayton

on 2 October 2012

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Transcript of Game Console Technology.

Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high caliber with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today. A machine that plugged into the televison - a brilliant stroke that made video games accessible to everyone. Introduction The video game industry began in 1971 with the release of the arcade game, Computer Space. The following year, Atari, Inc. released the first commercially successful video game, Pong. That same year saw the introduction of video games to the home market with the release of the Magnavox Odyssey. 90's
Game Consoles The 1990s were a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full fledged 3D graphics. 2000's Consoles The Present Today, the video game industry is a juggernaut of development; profit still drives technological advancement. The Future Resource Page Books: Langone, John, and John Langone. The New How Things Work: Everyday Technology Explained. Washington, D.C.: National Geographic Society, 2004. Print. Levy, Joel. Really Useful: The Origins of Everyday Things. Buffalo, NY: Firefly, 2002. Print. Woodford, Chris. Cool Stuff and How It Works. New York, NY: Dorling Kindersley Pub., 2005. Print. Websites: Poh, Michael. "Hongkiat.com." Evolution of Home Video Game Consoles: 1967 – 2011. N.p., n.d. Web. 19 Sept. 2012. <http://www.hongkiat.com/blog/evolution-of-home-video-game-consoles-1967-2011/>. "History of Video Games." Wikipedia. Wikimedia Foundation, 18 Sept. 2012. Web. 19 Sept. 2012. <http://en.wikipedia.org/wiki/History_of_video_games>. Introduced in 1977 was the Atari Video Computer System (VCS), the 2600 used removable cartridges, allowing a multitude of games to be played using the same hardware.The hardware in the 2600 was quite sophisticated at the time, although it seems incredibly simple now. In 1983, Nintendo released the Family Computer in Japan. The Family Computer supported high-resolution sprites and tiled backgrounds, but with more colors. This allowed Family Computer games to be longer and have more detailed graphics. Miniaturization of hardware and mobile phones began mobile gaming. The Game Boy Color was the first hand held game to feature color. The console was capable of displaying up to 56 different colors simultaneously on screen. Due to CD-ROMs lacking the built-in memory of ROM Cartridges, memory cards are used to store saved game data. Nearly every system released in the mid-late 1990s began to move to the new CD-ROM technology. Game controllers changed to fit in the hands better, analog sticks were added, force feedback was installed. 3D 2D The emergence of the internet, which in the latter part of the decade enabled online co-operative gaming and competitive gaming. Advancement in 3D graphics technology casued 3D graphic cards to be installed into gaming systems. The Wii has many advanced features, compared to the previous Nintendo consoles. For example, the primary wireless controller, the Wii Remote, can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. It was also one of the smallest gaming consoles to date. In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360, and Sony followed in 2006 with the PlayStation 3. Setting the technology standard for the generation, both featured high-definition graphics, large hard disk-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform, with Xbox Live and the PlayStation Network. Motion control revolutionized game play. For example, the Kinect. It uses a sensor and dual-camera device to track the motion of the players themselves, becoming the first motion control system capable of tracking the player in 3D space without the need for a controller. Nintendo introduced their Nintendo DS and Sony premiered the PlayStation Portable (PSP) within a month of each other in 2004. While the PSP boasted superior graphics and power, Nintendo gambled on a lower-power design but featuring a novel control interface. The Wii U is an upcoming video game console from Nintendo as the successor to the Wii. It will feature a gyroscope, camera, dual analog sticks, a built-in microphone. Also it will have network and media capabilities. Sony considered making its next console a digital download only machine due to the technology of the internet. But decided against it due to concerns about inconsistency of internet speeds available globally. Nintendo released its new handheld: the successor to the Nintendo DS known as the Nintendo 3DS. The system incorporates 3D graphics using parallax barrier technology rather than glasses. Other features include three cameras (one internal and a dual 3D external set), a motion sensor, a gyro sensor and a Slide Pad that allows 360-degree analog input. The graphics for PSP Vita releases will be up-scaled, with a smoothing filter to reduce pixelation.
In images, revealed by a patent application Microsoft unveiled its vision for its future game consoles -your walls will be filled with the action. It will map out your room and your location within it, before a range of video projectors overlay a full and immersive 3D world over your surroundings. A document that leaked in June 2012 indicates that the Xbox 720 will come packing 1080p 3D support, Blu-ray player and DVR functionality. There have been rumors the Xbox 720 will involve an immersive 3D experience. Also it will contain a 3D experience using suitable headgear with the likes of shutter glasses. "How Video Game Systems Work." HowStuffWorks. N.p., n.d. Web. 21 Sept. 2012. <http://electronics.howstuffworks.com/video-game.htm>. 70's and 80's
Consoles The Basics How its Changed Us Technology has changed our lives in many ways. We have gone from turning knobs to analog sticks to hands free playing. We are slowly becoming more and more involved with the game consoles and their technology. Due to advancement in technology in video games agencies have been using these consoles. For example, The Office of the National Coordinator for Health IT unveiled a new video game to help train medical personnel about privacy and security risks and responsibilities as they begin using health IT systems. Video Game
Console Technology. Marlana Mayton, Christina Snyder
& Yemi Salami http://www.digitaltrends.com/gaming/microsoft-xbox-720-patent/ http://www.nowgamer.com/news/1433832/xbox_720_leaked_document_points_to_bluray_augmented_reality_2013_release_date_updated.html http://www.techradar.com/us/news/gaming/consoles/leaked-xbox-720-presentation-shows-detailed-plans-for-console-and-kinect-2-1085480 Some people can become completely addicted to video games and they do not go to work (or school), do not eat properly and do not exercise enough.
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