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Video games

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Allison Keogh

on 18 November 2014

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Transcript of Video games

Gender Hierarchies
Video Games
3 Components of Video Games:
Visual Rhetoric
Gendered Representation of Women
Never Portrayed as Lead Role
Procedural Rhetoric
Player Interpretation, Meaning, and Influence
Gender Representation
Women: Passive
Men: Active
Body Image Issues
"Damsel in Distress"
1:40-4:52 Video
Video: 21:37-22:51
1. Play
2. Procedurality
3. Rhetoric
Hypersexual Appearance
"Damsel in Distress"
7:59-9:15 Agency with Interactive Play

Defines Limits of Play
Games Designed in ways that Facilitate One Type of Agency
Verbal Rhetoric
Sexualized Tone of Voice
Scripted Lines
Possibility Space
Video games both
current "taken-for-granted"cultural norms and work to
those norms in society
"Video games make claims about the world, which players can understand, evaluate, and deliberate” (Bogost, 119)
Self Confidence
Decrease In Life Satisfaction
"World Domination"
"Missions" vs "Free Play"

Some examples of Gender in Video Games?
What are some negative side effects of video game play?
What about some positive ones?
Full transcript