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The computer is one of the wonders of human ingenuity, even

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Mark Ariel Monsanto

on 22 March 2014

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Transcript of The computer is one of the wonders of human ingenuity, even

This is a 1950's Computer Design
This is a New Computer
The computer is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction.
Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualization in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners. They therefore devised strategies to use the computer to the break the barriers to individualized instruction
Computer-assisted Instruction
The computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller.
The computer can be a tutor, in effect, relieving the teacher of many activities in his personal roles as classroom teacher.
Ensure that students have the needed knowledge and skills for any computer activity.
Decide the appropriate learning objectives.
Plan the sequential and structured activities to achieve the objectives.
Evaluate the student's achievement by ways that tests specific expected outcomes.
The computer plays it roles as it:
Provides a learning environment.
Delivers learning instruction
Reinforces learning through drill and practice.
Provides feedback
CAI Integrated with lessons
In these programs, the computer presents a question/ problem first and the students is asked to answer the question/problem. Immediate feedback is given to the student's answer.
These are another kind of software that is constructivist in nature.
While relating to low-level learning objectives , instructional computer games add the elements of competition and challenge.
These are more sophisticated than the drill and practice exercises and allow students to learn and improve on their own problem solving ability. Since problems cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making.

The Multimedia Encyclopedia can score a huge database with text, images, animation, audio and video. Students can access any desired information, search it vast contents and even download/print relevant portions of the data for their composition or presentation. An example is the eyewitness children’s encyclopedia.
example INSTRUCtional games
example problem-solving software
example of multimedia encclopedia and electronic books
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