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RTTP Game Prep: Patriots, Loyalists, and Revolution in NYC, 1775-1776
Transcript of RTTP Game Prep: Patriots, Loyalists, and Revolution in NYC, 1775-1776
Patriots, Loyalists, and Revolution in New York City, 1775-1776
Created for ENG 101 @ LaGuardia Community College, City University of New York
Prezi prepared by Bethany Holmstrom, PhD
Assistant Professor, English
bethanyholmstrom [at] gmail [dot] com
Gamebook by Bill Offutt (New York: W.W. Norton & Co., 2011).
Who will control New York City at the close of the game in 1776?
They "want the most radical solutions against British power, up to and including war and independence" (46).
John Morin Scott
They "believe that the grievances do not warrant such severe responses and...believe that separation from and war with England would be wrong and foolhardy" (47).
Coat of arms for King George III
The moderates are "sympathetic toward the patriot principles but do not believe those principles contain completely realistic alternatives...they are truly indeterminate" (48).
John Cuyler, Jr.
Liberty pole, 1770
Margarite de la Montagne
Mary Pearsee Willett
Will Van Dam
Game Day 3: August-December 1775
Cuyler's first newspaper due
Speeches/papers by Moderates & remaining crowd members due
Debate on military preparations
Hearing of petitions by women & slaves
LAST CALL FOR ALL PETITIONS
Game Day 4: August-December 1775
Debate & vote on military
Vote on any and all petitions by women & slaves
Game Days 5-7: January-June 1776
Cuyler's second newspaper due (Day 5)
Speeches/papers by alternating Patriots & Loyalists due
2nd papers from all other characters as well
Debate on independence versus reconciliation
What really happened?
Game Day 1: April 1775
Election of Speaker of the Provincial Congress
Papers/speeches due and order: Livingston, Delancey, McDougall, Philipse, Sears, Jauncey, and Brasher (if time).
Debate on the Association
Debate on reopening the courts
Game Day 2: April-August 1775
Remaining papers by Patriots & Loyalists due
Some crowd papers due
Debate/vote on the Association & courts
SCHEDULE OF GAME PLAY
Provincial Congress Procedures (58-9)
Private/Personal Deals (60-1)
Only a few characters possess power to offer private deals
characters are allowed ONE and ONLY ONE personal deal
personal vs. political deals (ask GM)
personal deals must be in writing, signed by both, and delivered to GM
GM will certify, signers must follow deal
ORAL DEALS are not binding, only deals signed and delivered to GM
THIS GAME RULE APPLIES ONLY IF THE ASSOCIATION IS APPROVED & COMMITTEE OF INSPECTION IS FORMED
Will smuggle TEA (a cardboard sheet with "tea" written on it)
can be anywhere, except on body, with GM, in ceiling, computer stand, or in off-limits bags
Smuggler earns points for keeping TEA hidden
Committee of Inspection earns points for discovering tea, even more for figuring out the smuggler (but can lose points for misidentification)
The Committee of Inspection can only operate for the first 10 minutes of a game session
Mob Action (61-3)
Number for mob = # in crowd
one mob session per game day, Provincial Congress halts until mob's issue is resolved
mob physically surrounds character and must identify what victim must do, and what will happen if victim does not comply (options on page 61)
mob victim has 5 minutes to respond, by using a countermob, deadly force, fleeing to the
, or submitting and changing behavior (62-3)
consult mob action results table to see who wins after mob action (63)
Speaker of Congress presides, sets time of debate, call recesses, & decide order of votes for proposals
Speaker will allow all to present petitions or address Congress
All may speak, only elected representatives may vote
All votes are
Proposals & Petitions must be written
Proposals = made my members of Congress, author may agree to include amendments without a vote
if author does not accept amendment, amendment must be debated and voted upon first
Petitions = from the crowd, may NOT be amended, then Congress votes on petition in timely fashion
Congress can vote by majority to override a Speaker if they dislike the order or "call the question"
All votes are done by show of hands, openly
Primary Sources for your writing
Writing Options, 64-5
Some of you have very specific writing assignments based upon your character for at least the first half of the game. Others have more freedom to choose the format of their written work. Please consult the GM for the best format to achieve your victory objectives.
Consult the pamphlets in your gamebook for organization & style of argument.
Submitted with all necessary etiquette and decorum to the appropriate body.
Consult Gordon Wood's
The Radicalism of the American Revolution
(link on Canvas Pages) to get a sense of the conventions for addressing bodies like the Provincial Congress.
You can write a letter to the editor or a newspaper narrative as a dispatch reporting on events. You can also write a diary entry in certain instances.
To be used throughout the game:
Second Treatise of Government
(1764 edition )
Gamebook pages 72-106
Link to full text: http://www.constitution.org/jl/2ndtreat.htm
Two Pamphlets on the Stamp Act
Gamebook pages 107-110
1765 pamphlet by Daniel Dulaney
1765 pamphlet by Soame Jenyns
Link to other pamphlets and primary source documents: http://www.vlib.us/amdocs/index.html#1750
Samuel Johnson's pamphlet, "Taxation No Tyranny," 1775
Gamebook pages 111-125
Letters of a Westchester Farmer
Gamebook pages 126-131
"The New York Loyalist Position"
To be used from Game Day 5 on:
Gamebook pages 132-151
Full text available via this link: http://www.gutenberg.org/ebooks/147
Gamebook pages 152-159
Loyalist Response to Paine