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Transcript of Creative commons
Public Copyright license
The rights of create
Protect the copyright of the production
Obey the policy of author
Established in 2002 at December Nonprofit organization in United State
students ' perceptions of knowledge sharing
Free legal tool
Creative Commons Licences
Heritage and Culture Industies
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity.
1. What is CC?
2. Free legal tool
3.The explanation logo火口火
5.廿The copyright policy
6. Heritage of UNESCO
7. Creative industry
8. Discussion time
the copyright policy
depend on the existence of copyright to work
help creators extend reuse
remixing rights of their creative work to the public
The explanation logo
1. Attribution (BY)
2. Share-alike (SA)
3. Non-commercial (NC)
4. No Derivative Works (ND)
The explanation logo
1. Attribution alone
3. Attribution + NoDerivatives
2. Attribution + ShareAlike
4. Attribution + Noncommercial
6. Attribution + Noncommercial + ShareAlike
5. Attribution + Noncommercial + NoDerivatives
To conclude Discussion
Free Culture(Lessig, 2004)
Heritage as a
for creativity in creative industries.
included both the official and institutional heritages as museums, libraries and historic sites
1. craftsmanship knowledge
2. creative knowledge
3. institutional heritage
4. common cultural heritage
types of heritage
Common Cultural Heritage
tangible cultural heritage
(such as buildings, landscapes, books)
intangible cultural heritage
(such as traditions, language, and knowledge)
Protecting our Heritage
Heritage, and Culture Industries
the economic development of a territory.
CC can be a platform of expects
A marketplace of creations
A form of co-production and protections
For the sustainable development - The barriers.
UNESCO(United Nations Educational, Scientific, and Cultural Organization) has adopted a three-pronged approach:
- worldwide advocacy
- to set clear policies and legal frameworks
- to safeguard heritage
Driving the economic development by creative industries between nations or territory.
Harry Potter Half blood Prince
That also could be a film, TV show,
Online game,novel, etc.
bring over 900million to the box office.
The barriers to development of creative industries
The CC platform with expects
The protection or the preservation of heritage receives wide attention from media and the public.
The open licensing model may contribute to heritage
promotion and protection
Business models like “Freemium” which can support the sustainable development of the creative industries.
The open licensing model
for the various context.
-public service reforms
United Nations Development Programme (UNDP) and United Nations Conference on Trade and Development (UNCTAD)
In“Creative Economy Report 2008”
“at the crossroads of the arts, culture, business and technology,”
"cycle of creation, production and distribution of goods and services that use intellectual capital as their primary input”
“folk art, festivals, music, books, paintings, performing arts, films, broadcasting and advertising services.”
territory or nations.
A markerplace of creations
Co-production among with different expects and context.
1.Examples that creative industries drove the development of the economy of a territory or a nation.
2.Examples the barriers to development of creative industries.
3.As the sources said - Europeana, “the trusted source of cultural heritage brought to you by the Europeana Foundation and a large number of European cultural institutions, projects and partners,”
What did this kind of open licensing model may contribute to heritage or creations?
4.Examples of business models like “Freemium” which can support the sustainable development of the creative industries
5.Examples of the “co-production” model in various contexts such as knowledge building or public service reforms.
A utilisation of serial production, of small-scale or large-scale; the integration of creativity
Creative industries were powered by cumulative knowledge and non-cumulative knowledge;
the goods in the creative industries based on cumulative knowledge would be improved over time, Scientific innovations for instance power the improvements.
Arts appeared to be an example and a core of the creative process based on non-cumulative knowledge
a piece of masterpiece would last longer time.