Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Experience Design

The creation and designs of the experience for consumers

billy chan

on 24 October 2012

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Experience Design

Experience Design The design for your
Experience. Don Norman From a view of a User
Of User Experience Design DESign the context The Experience
What exactly is it? How tO design Okay... so...
how do I use this? -Advanced Technology Group -Jessie James Garrett -This is the HOLISTIC EXPERIENCE of a user using a website -Who is the audience?
-What are you trying to deliver?
-How are you going to deliver it?
-How does the delivery relate
to your objective in the business?
-How much resources do you have?
-What is your plan of action
to create the product? A journal by, Casper Harteveld et al. -Person's Experience
-Industrial Design
-Manual -Created the Elements -Web as a interactive utility -Defines the Programming as the Content delivery -Discover
-Evaluate Ronald Jones
Describes experience design as:
Working across all disciplines,
to further create a relevant integration between concepts, methods and theories. -Applying Experience Design to
create Engaging experiences and
Socially Interactive games. They found three ways to create games that were more engaging and more socially interactive.
-(PIFF) Presence Involvement Flow Framework
-The real life space
-The socially interactive one
-Design Research
-Adaptive to the sociability
-Single player
-Multi-Player 4 things that form your experience
-Senses Tedde van Gelderen
-ChangSchool Workshop
-Akendi References "Experience Design." Wikipedia.
Wikimedia Foundation, 15 Oct. 2012. Web. 23 Oct. 2012.
<http://en.wikipedia.org/wiki/Experience_design>. UX Venn Diagram. N.d. Photograph.
Slide Share. Jax Wechsler, 26 Oct. 2009. Web. 23 Oct. 2012.
<http://www.slideshare.net/jaxinteractive/what-is-user-experience-design>. "User Experience.UX Design." UX
Design Defined. UX Design, 16 Aug. 2010. Web. 23 Oct. 2012.
<http://uxdesign.com/ux-defined>. User Experience Design Diagram. N.d.
Photograph. UX Design Defined. UX Design, 16 Aug. 2010. Web. 23 Oct. 2012. <http://uxdesign.com/assets/ux-defined/user-experience-design-diagram.jpg>. User Experience Design Process. N.d.
Photograph. UX Design Defined. UX Design, 16 Aug. 2010. Web. 23 Oct. 2012.<http://uxdesign.com/assets/ux-defined/ux-process-diagram.jpg>. ChangSchool, Tedde van Gelderen.
"Tedde van Gelderen on Experience Design". 09 February 2010. YouTube. Accessed on 14 October 2012. <http://youtu.be/BB4VFKn7MA4> Harteveld, C., E. T. Thij, and M.
Copier. "Design for Engaging Experience and Social Interaction." Simulation & Gaming 42.5 (2011): 590-95. Print.
Full transcript