Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Invisible Difference: Integration, Inclusion, and the Adaptive Play of Children with Disabilities
Transcript of Invisible Difference: Integration, Inclusion, and the Adaptive Play of Children with Disabilities
and the Adaptive Play of Children with Disabilities Invisible Difference: Presented by Alison Harvey & Sara Grimes
Different Games Conference
NYU Polytechnic Institute
Saturday, April 27, 2013 The Potential of UGC Games Enable radical customization Allow innovative sensory inputs Provide shared platform for collaboration Foster development of technical and critical skills Challenge traditional patterns of adult production/childhood consumption Provide opportunities for creative expression, informal learning, and autonomous play “…family and friends say she has never complained, preferring to focus her energy on finding alternative ways to get things done. 'She always finds a way to do things,’ family friend Tony Watkins said.” Taylor Smith: 11 year-old hardware modder, Nintendo Wii enthusiast “For some young women with disabilities, the internet in particular has become an important forum for community-building and activism. For those whose lives are subject to a large amount of management, whether this be from family, personal careers or social services, the internet offers a virtual private space for agentic expression free from intervention.”
(Aapola, Gonick & Harris, 2005, p.212) Donovan, G.T. & Katz, C. (2009). Cookie monsters: Seeing young people’s hacking as creative practice. Children, Youth and Environments 19(1), 198-223.
Hobbs, T., Bruch, L., Sanko, J., & Astolfi, C. (2001). Friendship on the inclusive electronic playground. Teaching Exceptional Children 33(6), 46-52.
Kearney, P.R. (2005). Playing in the sandbox: Developing games for children with disabilities. Paper presented at Changing View- Worlds in Play- Digital Games Research Conference, Vancouver, Canada.
Snowdon, A. (2012, January). Strengthening Communities for Canadian Children with Disabilities Discussion Document. Paper presented at The Sandbox Project’s 2nd Annual Conference, Toronto, ON. Selected Bibliography http://semaphore.utoronto.ca/category/adaptivegaming/ Project website coming soon!!!!!
In the meantime:
page on Semaphore Lab website:
Facebook group: Keep in touch!! https://www.facebook.com/groups/semaphore.games/