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Arnis (Special Project)

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Buss Mann

on 19 October 2013

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Transcript of Arnis (Special Project)

Arnis (Special Project)
by: Myles T.

The History & Development
Facilities and Equipment
Rules and Game Official 's Function

• Studied the Japanese systems of Shotokan Karate and Judo, achieving high rank in each and also other Filipino systems, most notably Venancio Bacon's Balintawak.
• Started in a small gymnasium in Bacolod in the 1950s, spread the art to the local youth as both a cultural legacy and a form of physical development or sport.
• Taught the art at the University of Negros Occidental-Recoletos.
• Because of his love for Arnis, he was able to improve the game.
• Formed the Modern Arnis Federation of the Philippines.
• He was assisted by individuals such as those who now are on the Modern Arnis Senior Masters Council: Rodel Dagooc, Jerry dela Cruz, Roland Dantes, Vincente Sanchez, Rene Tongson and Cristino Vasquez.
• He continued to develop and spread his art, via books, until political considerations forced him to relocate to North America.
Remy Presas
• He met Wally Jay, George Dillman, and other artists who influenced his development of Modern Arnis.
• Purpose if for self defense.
• Training with him personally is different than training with others.
• The International Modern Arnis Federation Philippines came to be the lead Modern Arnis organization in the Philippines.
• The Deutschen Arnis Verband of Germany would be the lead organization in Europe.
• In the United States, the International Modern Arnis Federation (IMAF) was the principal organization.
• Titles are "Punong Guro" as Head Teacher that recognized teaching and/or technical ability. Another is "Datu" as Chieftain or Leader
• The Masters of Tapi-Tapi titles were created to provide leadership and steerage for the IMAF following Remy Presas' passing
• The Datus were expected to take leadership roles that might see them move in different, and perhaps less conventional, directions.
• In 2001, the art remained largely united under the founder.
In many ways, the situation is analogous to what occurred in the Jeet Kune Do and American Kenpo communities following the deaths of their popular and charismatic founders. In particular, the question of how high-ranking arnisadors should test for higher rank has been settled by different organizations in different ways. In some cases this has caused controversy. However, the fact remains that several groups are promoting what they see as 'traditional' Modern Arnis, while others are promoting variations of Modern Arnis, in keeping with its "modern" approach. The art is healthy and continues to attract students.

Conclusion
COMPETITION AREA
Shall refer to the area by which the conduct of the competition shall be set or held including the free zone around it.
Dimensions
The playing area is a square measuring 8.0 meters by 8.0 meters with a two meters minimum free zone around it, and a clear space without any obstruction up to a height of not less than 5 meters from the playing surface.
Lines of the Playing Area
All lines of the playing surface are 5.08 cm. (2 inches) and must be of different color from that of the floor and other lines previously drawn for other purposes.
Boundary Lines
Four lines mark the boundary of the playing area. The free zone distance measuring 2.0 meters are drawn outside of the playing area.
Match Lines
Two lines of 1.0 meter long and 2.0 meters apart mark the horizontal match line. The horizontal match lines are drawn 3 meters from the boundary lines that run perpendicularly to the official's table, and 3.5 meters from the boundary line that run parallel to the official's table.
Arnis Facility
Weapon
The padded stick shall be the official weapon of the player. No other similar material will be allowed to be used in any local, national or international competitions. — Each padded stick shall be properly foam-cushioned and shall have a maximum grip diameter of not more than 3.81 cm. and length of 76.20 cm . The length of padded stick shall be 27 inches for boys and girls. Both padded stick shall be color-coded, one red and the other blue.
Head Protector
Refers to a pair of protective head gear to include an impact-worthy face mask, the specifications of which shall be in accordance with the i-ARNIS standard. Both head gears must be color-coded, one red and the other blue, to match the padded stick of the player.
Body Protector
Refers to a pair of protective body protector, properly cushioned. Male and female players must wear body protector and groin protector. Body protectors and groin protectors shall be color coded to match the color of the player.
Forearm and shin guards
are compulsory. Both shin & forearms guards must be color coded to match the color of the player.
Equipment for Players
Other Equipments
Scoreboards
A pair of scoreboards, either manually or electronically operated, the specifications of which shall be in accordance with the i-ARNIS standards.
Two score boards per contest area shall be placed at diagonally opposite corners outside the playing area, inside the competition area within the free zone, right where the judges are positioned.
Flags
Two sets of red and blue flags, the size of which is 30 cm by 25 cm, are used by the judges in declaring decisions or asking for consultations.
One yellow flag, size 30 cm by 25 cm. for timer's use to signal the start and the end of each round and to declare a time-out and resumption of the game.
Other Equipments
Stopwatch is use to keep the two-minutes per round. This excludes interruptions such as injury, changing of broken padded stick. A gong and mallet or other similar audible substitutes such as whistle, bell or buzzer shall be provided for the Timer to indicate the start and end of the round.
A table shall be provided for the Timer and Recorder which shall be situated one (1) meter in front of the playing area so that time signals are audible enough to both players and referee.
Game Rules
COMPOSITION
- MEN’s team may consist of a maximum of eleven (11) players, one (1) player per weight division; one coach; one trainer; one medical doctor and two officiating RJs licensed by i-ARNIS.

QUALIFICATIONS
- Shall mean the approval by the Tournament Screening Committee for an individual or group to participate provided that the following requirements are met.

DUTIES AND RESPONSIBILITIES
- Players must have full knowledge of the rules of the game and are duty bound to follow.

UNIFORMS
- Shall mean all those that form part of the athlete’s outfit worn in the playing area during the competition.

CONDUCT OF THE TOURNAMENT
- The conduct of the competition shall be on two-out-of-three- round system. Each round shall be held for a maximum of two (2) minutes. Upon the initial command of Handa for each round, the referee shall allow both players to display artistic Arnis movements unique to their styles.

SALUTATION
- At close stance, salutation is done by placing the right hand with the weapon pointing upward over the left chest, while the left arm is at the side and is followed by a Nod. Upon entering the playing area, players must do the salute to the officials together with the referee. Finally, sa- lute must be given to the opponent. This shall be done before and after every game.

MATCHING & PAIRING
- Blind matching & pairing of single elimination or knock out system shall be adopted in most cases where the number of participants will allow it. Otherwise, a round robin system shall be used. This shall be done at least one day before the tournament.
SCORING
- A score shall mean a strike or thrust with a padded stick using one hand only, delivered to a specific body point and is counted upon confirmation by the two (2) or at least one (1) of the judges, simultaneously recorded on the scoreboard.

PENALTIES
- Players are given penalties for violations of the tournament rules and regulations.

DISARMING
- A player who loses grip of the padded stick and a part of it touches the ground during the game is considered as disarming. However, if the padded stick was taken away in a split second by the opponent, it is counted as disarming, even it did not touch the ground.

DISQUALIFICATION
- Any disruptive action or behavior of the player, of his teammate and coach which break the spirit of the sportsmanship , shall mean a disqualification on the player involved.

FORFEITURE, DEFAULTS, PROTESTS
- Decision based on forfeiture should be forwarded to the Technical Committee. The player who forfeits his game during a match shall be declared the loser and will be penalized by i-ARNIS. A player who does not appear at the official’s table after three consecutive calls shall automatically default the game. The referee shall make the decision upon confirmation by the Technical Committee. The winner by default in this match shall enter the playing area. Any protests must be made in writing by the COACH addressed to the Technical Committee and forwarded within ten minutes after the game to the official’s table. Any action made otherwise shall be nullified. A bond shall be set for protest.

DECLARING A WINNER
- A player who wins two out of three rounds wins the game. A player wins the match if his opponent forfeits or defaults the game. A player wins the match if his opponent was disqualified in the game.
*Tournament Officials - the official body who shall implement the rules and regulations and shall have the sole authority in the administration of the tournament proper. The tournament officials are certified by the i-ARNIS.
1.)
Tournament Director
- The over all administrator and chairperson who shall directly ensure the proper implementation of all procedures.
2.)
Screening Committee
- This committee is composed of three members who shall enforce the requirements as stipulated in Rule 4, Chapter Two. This committee shall include the Tournament officials and a Physician as members.
3.)
Referees and Judges
- These are officials who enforce the conduct of all tournament in accordance with the rules and regulations of the game. All Referees & Judges should have taken and passed the accreditation and licensure seminar of i- ARNIS and must be in good standing. Refreshers Course is required for all Referees and Judges who have not officiated in any tournament for at least six (6) months.
4.)
Timer
- Shall keep time during the actual match. A gong , whistle or bell shall be provided for his/her use in announcing the start and the end of the game and other calls.
5.)
Recorder
- Shall be tasked with recording the results of the actual games. A record sheet shall be provided for his/her use in recording results.
6.)
Tabulators
- Shall composed of the Chairman of the Judges, Recorder and Timer. They shall be tasked in recording the scores, violations, and the time of the actual performance/s. They shall give the final results to the official’s table.
7.)
Flag Officials
- These are the officials who will declare the violation/s of the performer/s by raising the corresponding flag/s.
8.)
Matcher
- Shall arrange the matches prior to the tournament and update the matches between players.
Game Officials
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